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Show of Power: Post-Protospiel Updates

Visiting Protospiel 2009 was a very good thing for me. Not only did I get to play and see some very cool games, and get some valuable feedback and advice specific to my projects, I find myself with a strongly renewed creative energy in general.

I was able to get Show of Power* onto the testing table twice during the weekend, playing 2 4-player games with 7 different testers. The game seemed to work pretty well, but had some areas where the feedback played a big roll in shaping what the game is to become.

Protospiel 09 looking back on the weekend.

2009 was a very successful year with record attendance, great industry support and productive testing.

We had representatives from ElfinWerks, Steve Jackson Games, Mayfair Games and Imagigrafx to help with testing and to answer questions.

Sanctuary: Post Apocolypse TCG

Docter Horror Boss

So, my other designer and I are release some card updates today. They are going to be changing soon because we are revamping the rule set, and how the game is going to be played to make it much smoother. I will tease you with some images that I have designed of cards. I ask that you give me feedback on the design, and layout. The Top (where the titles are) may need work, but, as for now, and testing phases, it works.

If you have questions on the game rules itself, just send me a pm or head to the forums and ask me

Pre-Protospiel 09

It looks like we are going to have a busy Protospiel this year indicated by the record pre-registration and number of people that have notified me they will be registering at the door.

As Part of the pre-registration designers may list up to 3 games they are bringing to test. Including my own 3 there are 40 Prototypes we can be sure to see and the total for the weekend will likely be 50 or more.

Design contest: Trading card game for 2 players

I started to design and test a card game, which intended to be "summer-fresh" and as light as a butterfly's wing.

The main goal is to be "repetitive" and "fast paced".

We'll see it.

Janos

Joining the Forum

July, 2009.
I have found the community and registering an account.

Janos

..back to the drawing board. Again.

I'm sure that all game design is like this, as well as many other creative endeavours. Start, stop, start, go back to the beginning....

We played through the latest iteration of Sky Pirates on the weekend, and while what is there is fairly solid now, the game feels too meandering and pointless. There are just too many things that the player can't control, and therefore too few meaningful decisions.

So I spend much of the weekend pondering what was wrong and how I could fix it, when I stumbled upon this google talk by Matt Leacock, the creator of Pandemic, on YouTube:

TheGameCrafter.com Adds International Shipping

By popular demand we at TGC now have shipping options for the entire world. None are as inexpensive as we would like, but so many people were asking for it that we figured we had to do something. We will continue to look for more ways to make the shipping less expensive, including possibly opening a printing location in Europe in the future. For now, we hope this at least opens up TGC's services to more of you that made your voices so clear to us. Thanks for the feedback!

TheGameCrafter.com publishes your games!

After a long development and testing cycle, thegamecrafter.com is officially open for business today. TGC manufactures and sells games from any game designer.

City of Guilds - Update

Hi all

I've been very busy updating City of Guilds and now believe it is a lot closer to completion and a much better game. Big thanks to Frank Griese for some fantastic work playtesting for me over the last week or two, has been immensely useful.

I'm still looking for some more 3-4 player testing, but all in all it's very close now.

The updated rules, cards and board can be downloaded from:
http://www.awakener76.net/games/guilds/index.html

Thanks
Andy

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by Dr. Radut