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Fear of Change

I have worked with dozens of designers and one thing we all have in common is we want are games to be as envisioned. Often I have seen, especially with newer designer, a reluctance to make changes to a game when the need arises. This has gone as far as individuals abandoning perfectly good core systems because they don’t work perfectly rather than making a change that will improve the game.

Composer/sound designer can make soundtrack for free

Schubertfoto.jpg

Hi All. I need to make soundtrack and sound design for my showreel. i can do it for free. Can anybody give a task for me. Can someone provide to me small video piece of your game (1-2 minute). I have all studio faccilities ( even live instruments, analoge synts). You can check my portfolio before www.schubertstudio.net
my CV www.schubertstudio.net/Shubert_CV(Audio_designer).doc

goverment game board????

suggestions

Galaxy's Edge - manufacturing: samples

The samples arrived last week.

Let's just say they were far from perfect :(. There were numerous defects - scratches, wrong assembly etc. I filled at least two pages writing back to the manufacturer.

It's a good thing we ordered samples. It would be a disaster if the final product was of this quality. This way, we have at least some sense of control.

Publisher PODs for creating cards and books

Hey Everyone,

Its Ken Whitman. Sorry I have been gone for a while, but now I am back to the industry. I now work for a marketing and sales company out of Elizabethtown Kentucky called Erikesn Services, LLC. We are focusing on a new concept called publishers PODS. As technology for Print on Demand keep’s evolving the prices keep dropping. And now you can start your own POD starting at $400 a month plus ink cost. If this sounds interesting keep reading.
Thanx,
Ken Whitman
Marketing Leasion
ken@eriksenservices.com
Eriksen Services
c.270.945.6902

Publisher POD: Comic Store


Fixing Sibling Rivalry

Sibling Rivalry works as a game to give players the “Gambler's Thrill.” I don't know if that is an actual term, but it is one I herd someone use once and I like it. The problem with Sibling Rivalry is that it doesn't work as well as it could. In this article I will attempt to explain why this is so and purpose some possible changes to the game that will make it better. At the heart of this discussion is the nature of “The Gambler's Thrill” and what makes it tick. I hope that this can make not only this game, but the design of such games easier for others in the future.

A new take on mazes

You may be thinking mazes "so what I've navigated my way through millions of mazes". That may be the case, but you have never done it this way. I have posted a description of my game on board game geek, I am sorry I dont know how to post a link to it. If you want to check it out go to board game geek and look up ROLL DICE KILL MONSTERS HAVE FUN DUNGEON CRAWLER. Before you do go let me give you some reasons to go.

Those Pesky Humans

I posted my proto-type of my game over at Board Game Geek today for peer review and input...

http://www.boardgamegeek.com/boardgame/41430

Hope someone gets a chance to give me feedback!
James

http://www.JamesMathe.com
http://www.RPGShop.com

Play testing

Does this forum support playtesting? I have two groups that are willing to play test the game I have created where I live but is there any forum for gathering people to play test on this site?

Galaxy's Edge - manufacturing: samples finished

GE finished samples (photo from manufacturer).jpg

The samples are finished and should be in the mail today. Here is a picture we got from the printer.

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by Dr. Radut