A card game for 2 to 4 players in which players control television networks and vie for the attention of the viewing public.
The game is made up of cards. Program cards represent various television programs which you run in your two 1/2 hour time slots each day, Event cards effect the state of the game and Programs in your lineup, Modifiers alter Programs in play, and Advertisements establish Revenue to pay the costs for other cards.
Game play is interactive as you bid against rival networks for Programs and place them in time slots to compete with opposing Programs.
General viewership for Programs is determined by a roll of the dice and tracked throughout the game. As your Programs gain a following, they become more valuable. But watch out! If a Program gets too popular it runs the risk of Jumping the Shark! Attach advertisements to your Programs to generate Revenue when the Program is viewed (when it's number comes up). Program Modifiers temporarily increase the likelyhood of your Programs being viewed, or otherwise make your Programs a little better or opponent's Programs a little worse. Event cards have a lasting effect on the game: altering the state of the game or cards in play.
New Programs become available to bid on each week. With careful choice of Programs and management of Revenue you can come out on top and run your competitors into the ground, blowing their Programs out of the water and stealing their viewers for your own.