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New Board Game Pieces - 20mm Hexbox

The Game Crafter - Board Game Pieces - 20mm Hexbox available at The Game Crafter

We added 20mm Hexbox to our Board Game Pieces Shop! They come in 4 colors, (Blue, Red, Yellow, Green), and are made of wood. If you like these, be sure to check out our collection of Octbox! 17mm meeple is included for scale.

Just storing some ideas for later... and in Portuguese

Here's the perfect place to jot down a few ideas about game design, as opposed to on my Whatsapp gaming group, I suppose. So I've decided to share something with anyone else who might be interested as well:

Today I burned some neurons a bit by starting an amalgamation of a game inspired by 3 completely different games: 1)borrowing the setting and factions of Civ Beyond Earth for PC, 2) worker placement and action selection as in Champions of Midgard, and 3) in tile placement and all players manipulating the same units as in Takenoko.

Improvements to our Crowd Sales system!

We’ve made a bunch of improvements to our Crowd Sale system so that game designers can enjoy even more success with their crowd funding campaigns.

- When you go to create your Crowd Sale we display a checklist of everything you’ll need to get started.
- We’ve added 500 and 1000 unit discount tiers. in addition to our normal 100 unit discount tier.
- Backers can now select Will Call as a shipping option if they plan to pick up their game at our factory.
- Creators can now set an initial discount between $0 and $5 (was hard coded to $5).

Ravenhall's Town Crier Monthly Highlight #6

New Board Game Pieces - Hex Nut & Bolt

The Game Crafter - Board Game Pieces - Hex Nut & Bolt

We added Hex Nuts and Bolts to our Board Game Pieces Shop! These could work well in games where players are building structures, engines, or working with tools. We’re excited to see how designers incorporate these into their designs!

Reducing chance in games that use single die rolls

My recently-published design Hastings 1066, which well-known game reviewer Marco Arnaudo calls a “lunchtime wargame”, and which I call a successor to old-time microgames, reflects the amount of chance that occurs in a real battle: a lot. As with any historical battle game, simulating the chaos and chances of war is more or less the opposite of what gamers want as they explore generalship.

Brief Notes from the designer of Hastings 1066

Brief Notes from the designer about Hastings 1066

The Battle of Hastings was the culmination of an unusual three-sided competition to be elected Edward the Confessor’s successor as King of England, with no chance of alliances, and each side the enemy of the other two. As is typical of most medieval and ancient conflicts, we have few close-to-contemporary sources, and little solid information. (Some historians like to sound much more certain than the evidence justifies.)

Weather prevented William of Normandy from sailing to England where Harold II was waiting, while Harald Hardrada of Norway was able to land in the north and defeat the local English earls at the Battle of Fulford. Harold of England, more or less in possession of the kingship, marched north and surprised the Norwegians, resulting in a great slaughter (and the death of Hardrada) at great cost to the English. Harold’s force at Hastings may have been smaller than his force at Stamford Bridge.
Meanwhile William had landed. A mystery is why Harold didn’t wait to gather additional forces (having left his archers behind). Instead he rushed down as rapidly as he could to fight William. William wasn’t doing anything, really, for example not attacking the heart of the country (London). Harold could have waited, but he was a brave man and experienced soldier. In the end, it cost him and his brothers their lives.

I actually got the idea to make a small game about the battle when visiting the (supposed) site as a tourist.

Hastings 1066 is the closest thing I know of to the microgames (such as Ogre (1977) and my Dragon Rage (1982)) that were so popular in the earlier years of the hobby. They were the least expensive type of wargame, simple, usually quick to play. Those were board games, but it’s impossible to persuade many people to buy a thin cardboard board and tiny pieces nowadays, so the clear alternative is to use cards.

Cards inherently do not show the maneuver and geospatial relationships that are at the heart of any battle, but I devised a simple method to provide a board equivalent using the cards themselves.
Ancient and medieval battles are inherently poor subjects for games if you stick with the reality, that the commander had little control over what happened once the battle began (still seen in many miniatures rules sets today). The initial version of Hastings reflected this. So to make a better game I ignored some reality, allowing the players to control all the units, making the battle more fluid so that the players had more influence.

New Board Game Pieces - Atom Symbol, Oil Rig, and Radiation Mask

The Game Crafter - Board Game Pieces - Atom Symbol, Oil Rig, and Radiation Mask Tokens

We added Atom Symbol, Radiation Mask, and Oil Rig tokens to our Board Game Pieces Shop. The Atom Symbol has the same image on the front and back, but the Radiation Mask and the Oil Rig have different images on each side of the tokens.

Full details at

New Board Game Pieces - Metropolis Coins

The Game Crafter - Board Game Pieces - Metropolis Coins

Check out the new Metropolis Coins that we added to our Board Game Pieces Shop! They come in two denominations, (5 and 1), and the front and back sides of the coins are identical.

Take a look at my card design and art

Land and Wasteland Cards are Square Cards
Resource Cards are the Mini Cards
Framework Cards are the Tarot Sized Cards
Action and Conflict Cards are the Normal Sized Game Cards

Here is the Link:

Let me know what Y'all Think!

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by Dr. Radut