Skip to Content
 

Blogs

IV

The Trouble with Victory Conditions

So I want to have an interesting endgame for Dark Forest. What I've settled on for my first prototype is the following:

In this game, you are looking for a super-advanced ancient civilization that is potentially hiding out somewhere in the universe. It may or may not exist. If it exists, you must find it, contact it, and forge a peace with them. If they do not exist, you must defeat all other players to become the only spacefaring civilization.

III

Design Goals and Victory Conditions

In moving forward with this game, I have a couple of design goals that I am keeping in mind. Somewhere in the back of my mind I remember a Ludology episode where they talk about the different things that people get out of a game. Some people connect to the game visually, some connect purely for the puzzle, some people like playing with the little pieces more like a toy. If you can provide some aspect fo your game that appeals to each type of player, then you are helping your design.

DD 2

The Dark Forest

In my mind this is an obvious truth, although I could be wrong: New games, like new ideas, don’t really exist. Everything is a modification of something else. The reason I am making this game is not because I think I can do something completely new, but instead that I want to create the game that is in my head, that I don’t think already exists exactly. But there are several games that I love that heavily inspired this one.

Designer Diary 1

Designer Diary 1

So this game has been knocking around in my head for about 3 years now. I have finally had a couple of breakthroughs, I think, that will allow a playable game to emerge. Maybe. I am still stuck on a couple of important aspects, but I thought this would be a good time to reflect back on how this all came about.

Hidden Stares

Yesterday I have started to work on a new game project titled Hidden Stares at 3:25 am and my nephew Connor is my co-designer for this latest project. This is my 33rd game design for my collection.

Genre / Theme : Mystery Horror Card Game, puzzle, story driven.

Mechanic : First Person perspective walk through on cards. Some dice actions will be involved.

I already plan to have a second game continuation for this project.

Stay tuned for more updates for my latest project: Hidden Stares.

Jesse

State up the ultimate challenge

State up/The ultimate challenge) board game is a interactive move, travel, and acquire challenge. The introduction of a table games that help teaching communication skills to kids and adults This games is specifically designed to engage competitive recreational activities among end-users in the global market. 2-6 players, 1.25 to 2.50 hrs. to play. (With two ways to play)..Chose a single player to be the (head of state). this person controls, and distributes the materials is the game.

Board Game name Change Help

BGDF, long time no chat. Hope you are all well. I will be running our 2nd print run this year, but before I do I am thinking about a name change from:

Holiday Fever: A Family Tradition
to
Christmas Spirit: A Family Tradition

I have about 6 professional reviews online, and a "Rules School" tutorial done by Gameboy Geek all under the title "Holiday Fever" which I would need to have updated. I also have 9 reviews on BGG.

-Would I be able to update the BGG page, and keep the current reviews?
-Does anyone have any experience with a name Change after 3 years on the market?

Monster Keep: Fresh & New ideas for this DESIGN!

Way back when I was a younger man, "Monster Keep" (MK) had the principle that players would CHOOSE the "Operators" (think Math) and compute formulas. However this idea went by the wayside when I figured that the player should CHOOSE the "operands" instead (again different Math)!

Today while pondering on some of the other dilemmas ... I found myself THINKING why not ALSO choose a Monster's REACH. Let me explain.

Rulebook 1.1: in 1776

1776

I have been trying to play a war strategy game with my dad for a while now. Part of it is because he likes them (a long time SPI and Avalon Hill devotee) but also because I wanted to to do more research for my American Revolution game.

Syndicate content


by Dr. Radut