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Mutiny! Rules v2

Mutiny!

Overview
This game where you can brawl as if you were on a pirate ship. Just as in real combat there are no turns! So, jump right in!

Winning:
When a player reaches 25 doubloons at the end of a round, the game is over.
The player with the most treasure wins!

Set up:
Choose the cards to be used in this game (check types of decks at the back of the rule book)
Shuffle and Deal 5 cards to each player face down, leaving the rest of the cards face down in the middle of the play area.

How to Play:

Mutiny! Rules

Mutiny! Rules

Overview
This game where you can brawl as if you were on a pirate ship. Just as in real combat there are no turns! So, jump right in! After playing a few quick rounds, you’ll be brawling the night away!

This fast paced game is total mayhem; just like pirates on a ship!

Set up:
Begin by dealing cards. You will need to deal one more pile than there are players. Everyone grabs a pile, it doesn’t matter which! (It’s okay to choose a pile with less cards). The remaining pile is called Davy Jones’ locker. Once the last card is dealt and piles are claimed, the game begins!

Tech Rules v5 (Two Players)

TECH
2 players | 15-30 min | 8+ years
Object
After 10 Rounds; Be the player with the most number of points.
Contents

2 Player Screens
1 Score Track
2 Score tokens (1 for each player)
1 Round Track
1 Round Token
1st player token
3 Boards (3 by 3 grids)
1 Black Board
1 White Board
1 Final Board
42 Player units (21 for each player)
7 Swordsmen in Black
7 Archers in Black
7 Shields in Black
7 Swordsmen in White
7 Archers in White
7 Shields in White

Round Order

Simultaneous phase

Tech Rules v5 (Four Players)

TECH
4 players | 20-45 min | 8+ years
Object
After 8 Rounds; Be the team with the most number of points.
Contents

4 Player Screens
1 Score Track
2 Score tokens (1 for each Team)
1 Round Track
1 Round Token
1st player token
5 Boards (5 by 5 grids)
1 Black Board
1 White Board
1 Red Board
1 Blue Board
1 Final Board

84 Player units (21 for each player)
7 Swordsmen in Black
7 Archers in Black
7 Shields in Black
7 Swordsmen in White
7 Archers in White
7 Shields in White
7 Swordsmen in Red
7 Archers in Red
7 Shields in Red
7 Swordsmen in Blue
7 Archers in Blue

Tech v4

TECH
2 players | 15-30 min | 8+ years

Object
After 10 Turns; Be the player with the most number of points.

Contents
2 Player Screens
1 Score Track
2 Score tokens (1 for each player)
1 Turn Track
1 Turn Token
1st player token
3 Boards (3 by 3 grids)
1 Black Board
1 White Board
1 Final Board
42 Player units (21 for each player)
7 Swordsmen in Black
7 Archers in Black
7 Shields in Black
7 Swordsmen in White
7 Archers in White
7 Shields in White

Round Order

Simultaneous Phase
Secretly, at the same time, place 1 unit on your player board.

Rules for TECH v3

Tech units and board example_0.JPG

TECH
2 players | 15-30 min | 8+ years

Object
After 10 Turns; Be the player with the most number of points.

Contents
2 Player Screens
3 Boards (3 by 3 grids)
1 Black Board
1 White Board
1 Final Board
60 Player units (30 for each player)
10 Swordsmen in Black
10 Archers in Black
10 Shields in Black
10 Swordsmen in White
10 Archers in White
10 Shields in White

Round Order

1. Simultaneously, secretly place 1 unit.

Then Reveal and resolve.
May be placed in any unoccupied space.
If in different spaces place in the final board like normal.

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by Dr. Radut