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CAPTCHA Chaos! v3.0

Okay, I finally got some REALLY good info. The older scoring system is back in effect and the points for words have been changed.

Easy, Medium, and Hard words are 1, 2, and 3 points each.
Finishing all your words (thus ending the round) gives you 1 point.
All other players will still dump their tiles for unfinished words.
Extra points are awarded at the end of the game once again:
2 for most Easy words finished, 3 for most Medium, and 4 for most Difficult. (Needs testing)

CAPTCHA Chaos! v2.9

After 2-3 weeks of not working on anything, I finally got the gumption to make the much needed changes to the game.

The problem was now within the words themselves. The double consonants seem to have the opposite effect they were designed for. All words now have absolutely NO repeating LETTERS. I capitalize this because vowels are no longer doubled either. The only thing separating points are word length and use of vowels. I had to kick out about 20 words from my game which didn't follow the rules.

Work Halted

So, with no further input from either gaming group, I've stopped working on Captcha Chaos aka Tile Pile aka Wild Tile aka FTW!(Fuck This Word!) I have 1 of the guys in the store testgroup who wants to buy the game already. I still don't think it's ready and I need another group (who I don't know) to test it for me. Without those tests I can't improve the game. Some want the cutthroat randomness of the 2nd incarnation and some want the structured chaos of the 3rd incarnation.

CAPTCHA Chaos!: Playtest / Rules 2.6 + RANT

I just lost all my typing work due to a fucking acrobat update so I'll make this rant quick. GET THOSE GODDAMN WIP MONTHLY PNP CONTEST OFF BGG!!! FUCK! That's what BGDF is for! I want to read about people's problems and questions that need answering for a game they have been working on for months and I don't want to wade through all those contest posts. We had 2 whole goddamn entries last month! Is it so much to ask to bring it here?

I've said all that I wanted.

Playtest Bitchfest Rules Change.
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CAPTCHA Chaos!: Playtest / Rules 2.5

I stayed up til 7am stamping out words, following the parameters I had written out in another blog post. We had 14 people show up for Warmachine today but only 4 wanted to stay. That means I had to join in as a 5th player to see if the game could hold 3-5 players. I added more letters and jumped in. We played 1 round with Rules 2.0. They didn't fly too well. I asked for opinions and took note of them. We promptly played with the new rules set. Playing 3 rounds, the scores were 20, 18, 16, 16, 15.

During the rounds of playtesting we came up with the following:

CAPTCHA Chaos!: 2.0 rules

• Each player takes a total of 6 CAPTCHA sticks. 2 Easy, 2 Medium, and 2 Hard difficulty. These are marked as blue, yellow, and red respectively.
• Each time a player finishes a word, he shouts, "TIME". The other players immediately place their hands, flat on the table.
• The player who finished, shows his work, places the tiles face-down, and shuffles all the tiles. He then shouts, "GO" and play continues.
• When a player finishes all 6 of his words, that player receives an additional 3 points.

CAPTCHA Chaos!: Balancing New Scoring

So now, the 2nd playtest group wants words categorized into Easy, Medium, and Hard. I've pretty much decided to have it as such:

3 & 4 letter words = Easy 5 & 6 letter words = Medium 7 letter words = hard

EASY: I can't really find a balance between 3 and 4 letter words. My original idea was to have 3 letter words have 2 of the same vowels, like BOO, EWE, BEE, and so on. Since there are more vowels than consonants, I think this helps 3-letter words more than anything. I guess I could make 4-letter words have 2 of the same vowel like BEEN, FEED, WOOD, AWAY, and so on.

CAPTCHA Chaos!: Playtest and Video!

I've decided that the game will now be called "CAPTCHA Chaos". That is exactly what it is. Chaos.
From the playtesting tonight, they suggested it be called, "F.T.W.". Not, "For The Win!", but "Fuck That Word!"
That's what a lot of the playtesters were saying.

Captcha: Protoype Complete w/ Rules

I've finished the prototype and playtested it once. Nothing was wrong with it other than how everything was to be carried out. I bought a $1 timer from the dollar tree. I can't turn it off so I don't know how long the timer will last. I bought 2 just in case. Also, I have Warmachine bases which I will be coloring and then gluing to the sand timer. This way, when the timer is stopped due to player incompetence (bad) or a player finishing a word (good), once play is ready to resume, players will (hopefully) have an easy time remembering which end the timer was placed.

Captcha: Game Night Playtest

Before leaving work, I forgot to print out the Playtest Feedback Sheet that was provided on these forums. I REALLY didn't want to play. I wanted to record it and take pictures.

The feedback was pretty solid. I asked what they didn't like about the game and how they would change it.
• I need a better way to keep the timer standing up during the chaos.
• Get rid of the timer and make it simultaneous, single-flips, then flip back over.
• Get a timer that can be stopped and started again.
• Shouldn't have to check people's finished words.
• Stricter rules to prevent cheating.

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by Dr. Radut