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Captcha: Playtesting tonight (hopefully)

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I'm playing Warmachine tonight. Hopefully afterwards, I can coax some of the players to try out "Captcha". I really want to change the name... The best I could come up with is "Scramble!" It's close enough to Scrabble and you are doing just that, scrambling for tiles. I took a picture of the prototype that I wanted to add to this post but I didn't have time before I left for work. Hopefully, I'll have a photo up soon as well as the results of the playtest.

Edit: No dice tonight. No one wanted to stick around, but I do have a picture from last night.

Captcha: Follow Up and Rules Changes

Purchased
• $6 - Alphabet Stamp Set
• $6 - Ink Pad
• $3 - Larger Storage Box

Contents Change
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Captcha: Prototype Nearly Complete

If you regular the site, you may or may not have noticed my submission of "Captcha Capture" for the BGDS in December. I had so much fun working on the rules and LIKED the rules I made, that I started working on a prototype. I bought craft sticks and used P3 acrylic, white primer to paint the sticks as specified in my rules. The paint has a bit of an odor but it's faint and you can only smell it if you put your nose up to it. The white compliments the black lettering and better represents Captcha in this sense. On the other hand, the Scrabble pieces are wooden, as well as the tile holders.

Ideas, Theft, and Thoughts

A friend of mine who programs asked "why?" when I told him I blog about my design process and the ideas that spring from it. I answered, "I doubt anyone would want to steal it. It's half done and would take actual thought to finish it. I have all my work on here, so people will know I created it." I'm really not too concerned about theft. I'd really like to see this (these) games of mine created just to see my vision come to life for all to play. A bit or payment or a nod would be nice if someone happens to take it.

Barnyard Brawl: Combat, Other Thoughts, and Warhammer

Thoughts
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It seems my drive for working on Arcana Victoriana has run out of steam. Pun intended. I REALLY do not want to work on all the characters by myself. The same thing happened for my time travel game; I don't want to work on every single card. It just boils down to lack of friends that share the same interest. ANYWAY, in an attempt to stall on working on A.V., I'm going to spitball some ideas for B.B.

Combat
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Arcana Victoriana: Naming the action of a mechanic. -Final stages-

I still need a name for the action of turning a die into a die of more sides.
Example: 1d4 becomes 1d6. 1d10 becomes 1d8.

EDIT: I have narrowed down the choices.
The ideas that have been suggested are as follows:

Arcana Victoriana: Factions

Arcana Victoriana: Factions

I've had 4 factions written down several months ago in my physical journal, which are now written below. With this and the template for character creation in my previous Blog entry entitled, "Arcana Victoriana: Additional Characters" I welcome anyone to create characters and post them here or the aforementioned blog entry.

THE FACTIONS
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Arcana Victoriana: Additional Characters

I'm using this particular blog entry to document all the characters I create for the Arcana Victoriana Project.

Mr. Hawkins: Sky Pirate Captain

Defense
Armor ........ 1
Fortitude.... 2
Skill ........... 2

Melee - Cutlass
Strength.... 2
Power ....... 2
Skill ........... 3

Ranged - Pistol
Accuracy..... 2
Lethality..... 2
Skill ............ 2

Wits ........... 8
Range ........ 12
Movement... 6

Abilities
Agile - This model may move out of combat with an enemy model using its full movment.

Misc Thoughts: Gun Mage Creation

Here's the fluff I created for them at our Warmachine meet up today. It can be used with just about any RPG system. I didn't preview, so I lost all of what I wrote so now here's the less cool version.

The Gun Mage:

Barnyard Brawl: Opening thoughts, mechanics, and naming the other game.

This will be the working title for the OTHER skirmish game I'm working on. It will have a lot more units in it, but they will all be solo models. No units. I really think this is the major idea that separates skirmish from wargame. With THIS project, I'm working backwards from my original skirmish game. You know, it REALLY needs a name right now. I can't keep calling it "my first skirmish game". It sounds like a kit for 12 year olds to make their own.

Gearbox...
Blood & Cog....
Arcana Victoriana.......

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by Dr. Radut