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Worldbook Blogpost: The Faylon

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Faylon - the wild elves (Worldbook Nation 1)

"The Faylon after the Fall: Since the fall, darkness creeps slowly upon the firstborn of all elven races – throwing the faylon into sincere depression. The wild elves – once living in harmony and peace – have acted as intermediaries between the races and factions of ascendallion. But this key-role fades..."

Our new blog entry introduces the "Faylon" (Wild Elves), the oldest of all elven races.

http://godsandminions.com/blog/gods-minions/faylon-the-wild-elves-part-2...

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Rulebook Blogpost: The Turn Sequence

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The Turn Sequence (Rulebook Chapter 8)

"Only the active player can perform actions during a turn, such a turn is divided into six phases. Once a turn is over, the next player becomes the active player and the sequence repeats. This chapter provides you with an overview of the different phases of a turn – they are explained in detail later..."

New in our blog: "The Turn Sequence" (Rulebook Chapter 8) A overview of the various phases of a turn.

http://godsandminions.com/blog/gods-minions/the-turn-sequence

Rulebook Update Galore: The Battlefield & Melee Weapon Types

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The Battlefield (Rulebook Chapter 7)

"As stated in the previous chapter, the playmat in Gods & Minions is divided into several subsections (or zones of play). One of these zones is the battlefield, wich is used to track positions, distances and groups of the players dice. The battlefield is the zone where the action takes place and its ..."

Update Galore #1: "The Battlefield" (Rulebook Chapter 7)

http://godsandminions.com/blog/gods-minions/the-battlefield

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Melee Weapon Types (Rulebook Chapter A1)

Rulebook Blogpost: Zones of Play

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Zones of Play (Rulebook Chapter 6)

"Gods & Minions uses a special playmat to represent the zones of play and track the position of dice. In total there are seven different zones of play where your dice can be located during a match. The first two zones are rarely used during a match, but they are important to the game itself..."

One more blogpost for the weekend: "Zones of Play" (Rulebook Chapter 6) gives an overview of the playmat and the different zones on it:

http://godsandminions.com/blog/gods-minions/zones-of-play

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Worldbook Blogpost: The Age of War

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The Age of War (Worldbook Chapter 3)

"The Age of War (Approx. 9.000 years before the Fall)Many decades of frustration prompt the Dwarves of Torgmar-Banor to once again challenge the Orcs and the second Dwarf/Orc war begins. After a period of attrition in wich both sides suffer, the war ends in stalemate. Neither side is very clear as to..."

We continue with our daily release of blog entries: "The Age of War" (Worldbook Chapter 3) read how the dwarf/orc war ends and what other threats the nations of ascendallion are facing. As always, the full article is available in our blog:

Rulebook Blogpost: Warband Construction

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Warband Construction

"Before play, both players create customized warbands with dice from their collections. The trick is to combine different factions to create a powerful mix, on the other side including too many different alignments narrows the capability to bring dice into play at all. It is recommended to field as..."

Freshly blogged: "Warband Construction" (Rulebook Chapter 5) shows how to build a warband out of Gods & Minions dice and gives a few tips how to do this effectively.

http://godsandminions.com/blog/gods-minions/warband-construction

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Rulebook Blogpost: The Dice Types (Part 1 of 3)

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The Dice Types (Part 1 of 3)

"Gods & Minions is a wargame that is played using a multitude of different special dice (also called runes or rune dice). Literally every object in the game – embracing troops, champions, personalities, war-machines, artillery, terrain, artefacts and even magic spells – are represented by using rune ..."

New in our blog: "The Dice Types (Part 1 of 3)" (Rulebook Chapter 4) introduces and explains the first bunch of dice types found in the game:

http://godsandminions.com/blog/gods-minions/the-dice-types-part-1-of-3

Worldbook Blogpost: The Age of Turmoil

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The Age of Turmoil (Worldbook Chapter 2)

"The Age of Turmoil (Approx. 12.000 years before the Fall) Horns of war blow from the distant peaks and betoken the second age. From the southeast comes the first sighting of the reptilian Xeal followed by the appearance throughout the land of Ogres and Trolls..."

A new blogentry is online: "The Age of Turmoil" (Worldbook Chapter 2) tells us about the appearance of goblins, orcs, humans and the other younger races. Full article in our blog:

http://godsandminions.com/blog/gods-minions/the-age-of-turmoil

Rulebook Blogpost: Object of the Game

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Object of the Game (Rulebook Chapter 2)

"As mentioned earlier, each Gods & Minions player collects dice to represent the mortals, minions and gods in his army. Each die represents a squad or an individual creature whose statistics and abilities are defined on its dice sides and explained on a seperate reference card..."

Freshly blogged: "Object of the Game" (Rulebook Chapter 2) explains the game, its objective and the victory conditions further. Read the full article in our blog:

http://godsandminions.com/blog/gods-minions/object-of-the-game

Worldbook Blogpost: The Age of Creation

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The Age of Creation (Worldbook Chapter 1)

"It is the age of creation – a distant, forgotten past. A world called Errandar in ancient tongues – emerges whole from the void and chaos is pushed aside to herald the beginning of this first of all ages. The old gods walk the empty forests ..."

Another blog post is online: "The Age of Creation" (Worldbook Chapter 1) teaches you about the appearance of the elves during the first age. Check out the full article in our blog:

http://godsandminions.com/blog/gods-minions/the-age-of-creation

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by Dr. Radut