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Revisiting Character Boards - Oh my!

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As I sit here prepping files for manufacture, I am looking at the character boards that I *thought* were completed over a month ago and think to myself "what if I change those statistics bars to dice?".

What have I done? lol!

What do you prefer? Bars, 3D Dice or Flat dice?

Into the Black Pre Release prototype has arrived!

Into the Black CONTENTS - PreRelease Prototype 2.jpg

I just got the pre-release prototype from PrintPlayGames.com and dang it's bigger than I expected. I didn't even realize how many components there were!

I have some fixes to make for the printing templates (messed up a few card backs and that bleed needs fixing) and some of the graphics are a bit dark but those are easy fixes.

Kickstarter, here we come!

Reducing Randomness and adding Player Choice and Influence

Long time no post! Things have been incredibly busy around here with prepping for Kickstarter, dealing with reviewers and play test groups, updating artwork, rulebook layout and design .. and every day life getting in the way!

Now that we've FINALLY got back in depth feedback from our final blind test group (the rest were .. shall we say .. skimpy on feedback) we have some solid changes being made to the rules for Into the Black: A Game of Space Piracy!

WIP - Into the Black: A Game of Space Piracy - The evolution of tile art

Into the Black - WIP Room Tiles - Shuttle Bay (Updated Version)

Having had such great feedback on our Character Boards and some added experience with graphics, it was time to take a look at our Tiles.

The tiles (Corridors, Rooms, Airlock and Bridge) are what make up the game board, revealing itself as the game progresses. This is one of the major visual points of the game, so it's got to look good!

Our initial design was good. It wasn't spectacular, it wasn't anything special, but it was good. Mediocre maybe.

WIP : Into the Black: A Game of Space Piracy Rules and Art updates

Into the Black - Character Board - Ships Captain WIP

After much more play testing (I think internal-beta we're at around 100+ games now, external-beta at 9) there have been several rules updates and tweaks that have made their way in.

Game turn length has been a question since the beginning. How many turns is too few/too many? When you're creating a co-op game with multiple ways to lose, this is something that definitely needs close attention and a lot of play testing.

WIP: Into the Black - A Game of Space Piracy - Play Testing and Tweaks!

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We got the gang together last night for an evening of gaming and got in some play testing of Into the Black with guys who have not yet seen or read the rules, let alone played the game. As a design team you often forget that what you know isn't necessarily what you've written down and conveyed through your rules! Just because you know something is "supposed to be" played a certain way does not mean that others who are playing your game for the first time can figure that out. THIS is the importance of external play testing!

WIP: Into the Black - A Game of Space Piracy - Character Boards

Into the Black - Character Board Progression from Concept to V7.0

We've been working hard on our game here and have gotten to the point where we've contracted an artist to create our Space Pirate Character art.

The first concept was shown in our Journal entry, and now he's been added to a complete (WIP) Character Board to show how they will look in the game.

Some considerations we're giving to the character boards;
- The stat lines may be given some colour. Right now they're rather plain

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by Dr. Radut