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Box art file I sent to my manufacturer

Heroes & Treasure box art screenshot

This is obviously smaller than the real thing, because of the size limit here, but this recently came up, so I thought I'd show what a "box" looks like to a manufacturer.

Additionally I wanted to note that each of my cards is about a 100mb PDF file, when saved with its layers (about 5mb saved as a TIFF). Files are not small! And this is also why MS Word is not the right file format.

Darkness & Light Kickstarter is live!

I know I haven't really been talking about it much here, but I've been working on an expansion pack for my Heroes & Treasure game. It's not a new design, obviously, though it will contain new mechanics such as scrolls and traps.

If anyone's interested in seeing it, it's at:

https://www.kickstarter.com/projects/727578181/heroes-and-treasure-darkn...

Spread the word!

Next Game!

So I've been working on my first Heroes & Treasure expansion, plus the Kickstarter campaign for the expansion, which is going to launch in only like 4 weeks. Which is not a lot of time.

Unlike the first campaign, I have a mailing list already built up. So my pre-Kickstarter marketing is lower-key than it was last year. Well, so far it's nothing. Hope that works out for me.

Shipped!

OMG I am very happy that my first Kickstarter has now shipped to customers. My own copies will arrive in three days' time, and packages will be arriving in Canada and the UK within the next few days as well.

So I'm officially a published game designer :)

That is all.

Mensa

I'm thinking about submitting for

https://mensamindgames.com/about/general-information/

I'm not quite sure how likely I am to do well there, or really what the benefit will end up being, but may be a good use of 15 copies of my game.

Anyone here have any experience with the Mensa board game competition, or what the effect is on your sales if you win? (I'm pretty sure it would be a good way to get into, say, Barnes & Noble)

Heroes & Treasure: Arena

Nothing playtested yet, but I've started working on a future M:tG-style game for kids 6+. I have a simple, ugly deck of about 100 cards in NANDeck.

Only one color of mana, which comes from Crystal cards. You start with one of these automatically, and can play more down. At the start of your turn, each of these generates a crystal (but doesn't store them, so you effectively lose unused crystals at turn start). Similar to "tapping" from a mechanic standpoint, but much more visual. Game will ship with a bag of crystals.

Published!

Well, just about. There was a printer error that they're fixing, so the game copies aren't on the boat yet. But before I saw the error, they sent me a six-pack of completed games, so I now have six actual copies of Heroes & Treasure here in hand.

Man, they're really heavy. Like almost 4 lbs each.

So that makes me a published designer, I think. Sweet.

The printing error is minor enough that I can send a couple of these out to reviewers now. Anyone know a good place to send one, other than The Dice Tower?

What's Next?

So, all my files for Heroes & Treasure are at the manufacturer, though I had to change the format on a couple things.

Done! (-ish)

Heroes & Treasure Back of Box

All my files have been uploaded to the manufacturer.

I think everything's in the right formats and sizes.. I'm sure they'll let me know if I missed something.

Mostly delivered PDFs, though my cards for some reason were 50-100MB as PDFs, even if I didn't save with layers, and anyway would've needed the fonts installed, so I saved those as TIFF files and poof, 5MB each.

Total asset size was just under 1GB.

Scribus and making booklets for print

Heroes & Treasure Rule Book Cover

I bought Photoshop and I'm getting reasonably good at doing basic "game" stuff with it (not shopping photos). I got Inkscape and used it to lay out my tokens and cut paths.

But I might be most excited about learning Scribus. This is an open-source "equivalent" of Adobe InDesign, i.e. a layout tool.

Took a few hours a day for a week to get my 24-page campaign doc laid out, most of which was the learning curve. So then I decided to tackle a more complex document, namely my rule book.

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by Dr. Radut