I had gone through several versions of my game Rise of the Chieftian. It was getting better each time, but I some level I wasn't reasonating with it. It's not so much that it didn't meet my expectations, it's that I didn't know what my expectations were. I was wandering around theme and a vauge idea, and as I tested my game got pulled towards a conventional, "been done," kinda feel. So I went a few weeks without touching it.