Skip to Content

let-off studios's blog

Group Game Debrief: "Snowblowers + Lawnmowers"

At my day job, I teach employment skills and trade-specific orientation. This particular cohort focused on port-related industries, material handling, and logistics. I developed a game for the classroom that dealt with the concepts of wave-planning (the changing of demand for a good over time and/or seasonal demand patterns), supply & demand/market forces, and secret bidding. To focus on different commodities but still keep it simple, I decided to choose snowblowers and lawnmowers.

The let-off Leap Year Flash Drive!

ONE DAY, 24 HOURS, ONLY! 18 FEBRUARY 2020: It's the let-off leap year flash drive!!!

18th February happens to be my birthday. 2020 also happens to be a leap year. $0 is typically what it costs to download and play my games. So I figure once every four years is good for an experiment like this.

For 24 hours, I will raise the minimum price of all my games posted on to $2. I’m inviting you and humbly requesting that you buy just one thing from me, once every four years.

Your generosity can gain you some other stuff, too. Here’s a breakdown:

Roll n' Write: "WriteScape"

Jotting down some brief notes here on a roughed-out roll n' write I've developed in the past week or so. As opposed to an economic-based rnw, this is one of those map-making ones. At this point, it's a single-player game. I am wondering if there's a way to allow a multiplayer version, but that may come at a later time.

In a future update, I'll post photos/graphic elements.

Development: "Coal N' Write"

-Direct Links-
Here's a link to the game sheets in PDF form. Last updated 19 February 2022 (rules version 7).

Game Rules:

Player Sheet, Single-Page Version:

Player Sheet, "Dee-Lux" Two-Page Version:

Fun Stuff: Making Games with Kids

Kid's Game - Climby's Tree House

Today I brought some of my game-making supplies along on a visit with my family. I have two young twin nephews (age 6) and we sat down for a bit to make games together. Here are two of the results.


This is my nephew's version of the simple dice game Hungry Jack, which I had taught them on a previous visit. This version uses a single six-sided die, but it's otherwise a faithful rendition. Note that the number 4 spot is - in his words - the dead spot, and chips go there until the end of the game.


Personal: Bluffing/Deception Games

DISCLAIMER: this is a highly-subjective critique of game mechanics and tropes. Your mileage may vary. I'll likely not be interested in debating about this.


I'm starting to have an issue, personally, with games that have high levels of player interaction and deceit involved. I don't like the idea of lying to one another to "get ahead."

Syndicate content

by Dr. Radut