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Triptych 18 Three Subjects in One Blog Post

• "What’s your most memorable board game experience?"

• Cheating (and diversity initiatives)

• "Intuitive" is a much smaller set than what people mean when they say a game is intuitive

A Lesson in Absolutes

(Originally written in January 2021)

This comes from the pandemic but can be applied to game design as well. In the pandemic the general advice from medical people is that you need to wear a suitable mask and stay at least 6 feet away from other people, and that will go a long way to keeping you safe from the coronavirus. This is where the absolutes come in. People seem to think of these as absolute limits, but they're not.

My Responses to questions related to a book about the game Risk (end)

In December 2012, Dave Shapiro contacted me to contribute to a book about Risk he was co-authoring.This took the form of answers to a series of questions. The book appeared recently, sans this material. This is part 5 of 5.

Recent free videos on my YouTube Game Design channel

Recent free videos on my YouTube Game Design channel. Mar-Apr 2021

Logistics and game design (and history)
"Amateurs study tactics, professionals study logistics" (Napoleon and many others). But commercial historical games rarely reflect logistics. Why and how.
https://youtu.be/vA16jTeWM0I
Apr 15

21st century marketing: age of destinations not journeys
Another look at 21st century game marketing. It's the age of destinations, of bucket lists, not of enjoying the journey.
https://youtu.be/bd9sTFBFmVA
Apr 12

How much solo playtesting?

My responses to questions for a Risk book (part 4 of 5)

In December 2012, Dave Shapiro contacted me to contribute to a book about Risk he was co-authoring.This took the form of answers to a series of questions. The book appeared recently, sans this material. This is part 4.

Responses to Dave Shapiro's questions for a Risk book, part 3

In December 2012, Dave Shapiro contacted me to contribute to a book about Risk he was co-authoring.This took the form of answers to a series of questions. The book appeared recently, sans this material. This is part 3.

Part 2 of old interview via Dave Shapiro

In December 2012, Dave Shapiro contacted me to contribute to a book about Risk he was co-authoring.This took the form of answers to a series of questions. The book appeared recently, sans this material. This is part 2.

Responses to Dave Shapiro's Questions for a Risk Book, Part 1

In December 2012, Dave Shapiro contacted me to contribute to a book about Risk he was co-authoring.This took the form of answers to a series of questions. And it turned out to be about 5,000 words, 5% or more of the length of the average novel (must have been good questions!).

Ranking Sources of Information and Discussion about Game Design (long)

(This is a transcribed and much modified version of a screen cast from my “Game Design” Channel on YouTube.)

The number one way to learn to design games is to do it, to make games that you've designed, and this is why it's much easier to start with tabletop games, because you don't need to learn computer programming. Programming is a whole discipline, a whole job in itself. If you have to learn that before you work with games you are putting the cart before the horse.

Duel Britannia design notes

(I've not been repeating my blog on blogspot here, for quite some time. Perhaps I'll catch up.)

Duel Britannia was released in late August 2020. This standalone game is included in a package with classic Britannia, an unchanged Britannia in the rules, but changed in the interface. It uses plastic figures for armies, for example.

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by Dr. Radut