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My responses to questions for a Risk book (part 4 of 5)

In December 2012, Dave Shapiro contacted me to contribute to a book about Risk he was co-authoring.This took the form of answers to a series of questions. The book appeared recently, sans this material. This is part 4.

Responses to Dave Shapiro's questions for a Risk book, part 3

In December 2012, Dave Shapiro contacted me to contribute to a book about Risk he was co-authoring.This took the form of answers to a series of questions. The book appeared recently, sans this material. This is part 3.

Part 2 of old interview via Dave Shapiro

In December 2012, Dave Shapiro contacted me to contribute to a book about Risk he was co-authoring.This took the form of answers to a series of questions. The book appeared recently, sans this material. This is part 2.

Responses to Dave Shapiro's Questions for a Risk Book, Part 1

In December 2012, Dave Shapiro contacted me to contribute to a book about Risk he was co-authoring.This took the form of answers to a series of questions. And it turned out to be about 5,000 words, 5% or more of the length of the average novel (must have been good questions!).

Ranking Sources of Information and Discussion about Game Design (long)

(This is a transcribed and much modified version of a screen cast from my “Game Design” Channel on YouTube.)

The number one way to learn to design games is to do it, to make games that you've designed, and this is why it's much easier to start with tabletop games, because you don't need to learn computer programming. Programming is a whole discipline, a whole job in itself. If you have to learn that before you work with games you are putting the cart before the horse.

Duel Britannia design notes

(I've not been repeating my blog on blogspot here, for quite some time. Perhaps I'll catch up.)

Duel Britannia was released in late August 2020. This standalone game is included in a package with classic Britannia, an unchanged Britannia in the rules, but changed in the interface. It uses plastic figures for armies, for example.

Triptych 14 Three Subjects in One Blog Post

Three Subjects in One Blog Post

• Consequence and Reward in Games
• Chinese Britannia
• Ignoring History OR Can you function if you try not to offend anyone?

Triptych 13: Three Subjects in One Blog Post

• Games are not inherently nice
• The Supernatural as an explanation of history - Bad Idea
• Heavy dependence of Ancient and Medieval armies on their specific leader

Triptych 12: Three subjects in one blog post

Triptych 12
Three subjects in one blog post

• Yomi vs minimaxing
• Changes in habits from Corona/Covid-19
• Solo and Co-op Games

Proto Atl, the tabletop game market, and my games on Kickstarter

Proto atl -

a relatively new and specialized game convention
(and also about tabletop game publishing in general)

(and also about two Kickstarters for my games)

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by Dr. Radut