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Tradewars - Homeworld: Solo expansion

Well this thread ( has got me thinking about *NEW* ways of implementing a SOLO expansion for the NEXT expansion of the game.

And I really need to THANK Joe (The Professor) for linking those articles on Board Game Geek (BGG).

The game is called "Tradewars - Homeworld" and I had been thinking about the NEXT expansion for the game. Although I have nothing in stone - YET - I do believe I want a HIGH-SCORE SOLO scenario which has everything to do with TRADING resources to get the highest possible score (in terms of trading resources).

Break Time: Game Ed

Well as the title of this blog post suggests, I took a break today to learn about some other games that I have heard of - but never played.

The three (3) games that I have taken the time to watch being played are:

  1. Ticket To Ride
  2. Small World
  3. King of Tokyo

Of these three (3) games, the one that I found the most interesting was Small World. I usually like to play Fantasy games and this one is rather cool with all its races combined with a random special ability.

Tradewars - Homeworld: New Year Wish

Well currently we are waiting for a lab (near the Boston area) to take a *serious* look at our game "Tradewars - Homeworld". When I say *serious* is because the team that will playtest the game will be doing so blindly. That's right no coaching allowed...

I am really excited to see what comes of those playtests. In addition to answers to some questions (sort of a Q&A), the person responsible for the playtesting will add to the answers testing *background* about each player. My guess is that in addition to age, maybe that may include game genre preferences.

Tradewars - Homeworld: about publishing!

What sort of *frustrates* me is how well my game is perceived by other game designers and how "neutral" Publishers seem to be.

I was asked to "pitch" the game and came up with: "it's a mash-up of Dominion, San Juan and Magic: the Gathering".

V For Victory!: Bases and Strongholds

Well I have concluded that I am interested in the OLD, Vintage pieces used by Monopoly:

I only need 10 hotels (Red) and 6 houses (Green). I like these better than the plastic versions (found in the newer version of the game) because of the colors. I think the Red Hotels work pretty good as Nazi Strongholds and the Green Houses work pretty good as Ally bases.

V For Victory!: Early design

Recently *waiting* for news about "Tradewars - Homeworld" had got me to work on "M.I.A." (Working title). And so I had been inspired to create a NEW "mash-up" which would be based on these three (3) games:

  1. Pandemic
  2. Risk
  3. Clue

These are VERY POPULAR game titles and mostly everyone knows the last two (2) and Pandemic is known to most board gamers (with 36781 votes on BGG:

Legendary Souls: About the Software

I have been reading up on AndEngine and see all the awesome games people design. Personally I have a background in Software Systems. I'm good coding with things like databases and servers. So on this Android project, I am stretching my experience - A LOT!

DS Video game now Android project

Although this is NOT a Video game forum, I simply wanted to share some of my discuss what has been going on for those wondering where "Tradewars - Homeworld" is?!

"Tradewars - Homeworld" is being reviewed by a Publisher, it has almost been 1 year (in review). We really want to make a deal with a publisher however we realize that all efforts need to come to a conclusion and feel that 1 year to wait for a response is NOT unreasonable.

Monster Keep - Baiting the Keep

I have a pretty good idea on how the "bait" mechanic will work. It's pretty simple and it goes something like this:

  • Each Hero has a Dexterity which gives him the number of rooms he can move through on his turn.
  • If a NEW tile needs to be placed in order to move, the Hero must roll the custom dice: 3x blank, 1 Event, 1 Encounter and 1 Relic.
  • If the roll is NOT a blank, the Hero must STOP in that room - even if he still has remaining moves.

The two (2) types of occurrences each have a "bait" meaning also:

Monster Keep - New direction

So I have taken some time to think more about "Monster Keep".

Previously I had been working on a "Dungeon-Crawler" and somehow that idea has got me thinking about transforming "Monster Keep"!

I know this is nothing like the game I have blogged about (which was a card game about bidding and bluffing).

But with a name like "Monster Keep", it just oozes with the potential for a deep, dark dungeon-crawl experience that would be like no other.

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by Dr. Radut