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Tradewars - Homeworld: Future Expansion

So I know there is a thread talking about "expansion" ( and it directly related to "Tradewars - Homeworld". I want to *open* up the game's expansion capabilities by offering designers the opportunity to submit expansion games (to be published by my Publisher).

Tradewars - Homeworld: Towards success

Well I have been re-thinking everything that I have been working on based on a professional opinion. Although my game may pass the Publisher's Blind Playtesting and they may like the game, my art budget may not be so well received... :(

So I decided to go back to the drawing board and try to devise new strategies to be able to produce "Tradewars - Homeworld". After taking a good look at my options, I have concluded that a Kickstarter for the game is possible...

Tradewars - Homeworld: Stories to be told

It's kind of funny that I'm designing a game and thinking about what to do with another! My current Work-In-Progress (WIP) is nearly complete: I will be having a publisher blind test the game given our rulebook.

However on the side, I have been thinking about Quest AC and how I wanted the game to be more about "story-telling".

The funny part is how my WIP has begun to generate the kind of results that I wanted my other game (Quest) to have...

Tradewars - Homeworld: Rulebook

Sample Tactic card

Well our rulebook is starting to be 100% complete as the game reaches the crux of solidity. I will be updating the rulebook this weekend with three (3) outstanding issues:

  1. Trade starships can defend a Homeworld.
  2. The use of Tactic cards instead of Starship Abilities.
  3. Allowing players to discard cards from their hand.

As we go through the list of issues, we currently only have ONE (1) issue left to think about:

  • Allowing players to discard starships.

Tradewars - Homeworld: Publication (3x)

Well I have finally received news from the Publisher we had contacted for "Tradewars - Homeworld" (WIP). It was good to receive some news about our rulebook and artwork. After four (4) months, we received excellent feedback:

-They are interested in the game and want to play prototypes!

They also said that our preliminary artwork was "Great"... Of course we are happy that this particular Publisher is interested mainly because they deal with Card games.

Our game is also a Card game with dice and wooden parts. The game has a Player mat but NO board.

Legendary Souls: Races and Crystals

Okay I figured with the help that I have gotten with the RPS-9, I would share the list of Crystals/Units that the game will have.

Note: This will be *ALL* of them, some of them may not appear in the First Edition: "Crystal Heroes" (which will be comprised of 90 Crystals...)

Human - Holy


High Elves - Life


Tradewars - Homeworld: TO DO list

I figured I'd post up what needs editing in the current rulebook (version 0.09a). This is sort of a reminder to myself and a little bit of a sneak peek into what all these prototypes are all about (the type of changes).

So these are the changes that must be done for the latest rulebook:

  • Trade Starships may *defend* a Homeworld
  • Trade Starships use one (1) white d6 for the amount of turns (for reward)
  • No more Starship Abilities (Tactic cards instead)
  • Tactic cards used as *Instants* that can be played anytime

Tradewars - Homeworld: Playtesting (4x)

On Sunday of this week (2 March), I will be testing a combination of corrections (#9 and #10). These two (2) corrections have a new feel to the game, especially with a focus back on trading and earning/unlocking starships.

I have the corrections for version #11 already on the way from The Game Crafter (TGC)... I should hopefully have them near the end of next week.

The Offensive Band Name Generator

I am going to *shamelessly* plug Robert Burke's "The Offensive Band Name Generator" (TOBNG).

TOBNG is a *party* game for people who like music. It's also for people who have dirty minds and like laughing over some light-hearted comedy... I recently purchased a copy based on the successful Kickstarter for the game.

If you find the reviews interesting and like the concept, here is the The Game Crafter (TGC) link for the game:

Tradewars - Homeworld: Starship abilities

Another aspect of the game that I am *examining* is "Startship abilities". Way back, in an earlier prototype, there used to be a fifth (5th) pile players could draw cards from. This pile had cards with "special abilities" which would boost your starship in some fashion.

Examples could be "Firepower +1" or "Resistance +2" and even "Roll the initiative dice twice."

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by Dr. Radut