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Elemental: Schools of Magic

Introduction

In the beginning the ancient mysticism came from the Pharaohs. Osiris the God of the Afterlife, the Underworld and the Dead would guarantee the transition from this life to the next. The Greek heretics, zealots in their beliefs, sought a place where they could expand and explore further in detail the Egyptian mysticism... The city of Alexandria was chosen, because it was the capital of Hellenistic Egypt. There Greek Masters would table six (6) different schools of Greek Magic, each with one with its special rituals and incantations.

Tradewars - Homeworld: Minis expansion

When you typically think of a minis game - you don't think about a "game within a game"... This is a *fresh* and exciting IDEA about how to use minis as an Expansion for "Tradewars - Homeworld".

The early concept includes 1" hexagonal tiles with various types of space occurrences like "asteroids", "homeworlds", and at the heart of the map, the only planet rich in quickSilver (Name to be determined).

Crystal Heroes - Legacy

I just had to put up a blog entry about Zag24's idea of using the LEGACY mechanic in "Crystal Heroes".

Zag24's original idea was so make the writing on the cards permanent and go with inexpensive paper cards. This way you don't need a fancy dry erase marker, you could use a Sharpie or a ink pen.

BUT what is so AMAZING about this idea is that it TRANSFORMS the game into a whole other set of strategic rules. It makes players question: "Do I use this Ability and mark one of my cards knowing the game will end in the next game round?"

Tradewars - Homeworld: Boxed & ready-to-go!

I finally got back the twenty (20) boxes from The Game Crafter (TGC). Also received the card corrections (which I expressed). I have packaged 18 boxes and have left a couple. I am planning to hold a LOCAL playtest at a nearby game store. We'll see if they are interested in playtesting the game.

In the meantime, that means it is ALMOST time to make contact with industry experts (reviewers)... And see what they think of my little game. All that is missing is the game pads which I hope to finish up tomorrow. Once done I should be ready to SHIP out those 18 game sets!!!

Crystal Heroes - First playtest

Well I took the time to print out and cut 24 (12 x 2) cards and placed them with standard poker cards (as card backs) in plastic sleeves.

Conclusion #1:

Sleeves suck major. Plastic cards will be easier to shuffle and not have extra blank space. This is a worthwhile investment in making PLASTIC cards.

Conclusion #2:

Players need a way to TALLY up score. There are a lot of numbers to calculate and you would need a BLANK card that says "Scoring". Will have to add +1 card to the base set.

Conclusion #3:

The final score was Blue = 33, Red = 20.

Tradewars - Homeworld: The Derelict (Revisited)

I finally got my twenty (20) copies of the "Tradewars - Homeworld" (TWHW) prototype... Obviously since I ordered the copies from The Game Crafter (TGC), the decks were not in order. So I spent about 2 hours putting each and every deck in the proper order... That task did not both me at all - but what was more interesting is that I got the chance to playtest the SOLITARY "The Derelict" scenario (the NEW and improved version).

Trying the game out for the first time only to find out that the game was way too easy.

Crystal Heroes - Crowdfunding and more...

I wanted to start off by saying, I want to crowdfund this game with a real low Funding Goal ($5,000). To that I will add four (4) stretch goals, each one with four (4) more cards...

I figure if I want to produce the game and it will cost something like $5.00 to make a four (4) card set (with delivery charges included), that means we should be selling sets at about $30.00 (6x multiplier).

Tradewars - Homeworld: Blizzard Starcraft 2

Well it's official, Blizzard's Starcraft 2 trailer for their next edition of the game (Starcraft 2: Legacy of the void) has COPIED my game which has been in development for over 2 years!

HOW? If you watch the trailer (link = https://www.youtube.com/watch?v=M_XwzBMTJaM) at 2:46, and I quote: "Today we re-take our Homeworld... And with it our Legacy!"

So it's official Blizzard talk about "Homeworlds" is definitely akin to our use of "Homeworld" in our deck-building card game.

This means if you like "Starcraft 2", you'll also enjoy playing "Tradewars - Homeworld"!!! Mouhaha... ;)

Crystal Heroes - What about Mana???

Okay so I have been thinking about how "Mana" (the old currency in the Video game) could be transformed and used within "Crystal Heroes" The Card Game (TCG)...

And I have come up with something NOVEL (I've never seen this specific mechanic before):

When you use an "Active" ability, for EACH CARD that it affects causes you to LOSE one (1) Victory Point.

For example: if your card affects 2 other cards, that would mean -2 VPs. And the goal to WIN is having more VPs than your opponent.

Crystal Heroes - Expansion #4

Here is the fourth four (4) set of expansion cards.

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by Dr. Radut