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Crystal Heroes - First playtest

Well I took the time to print out and cut 24 (12 x 2) cards and placed them with standard poker cards (as card backs) in plastic sleeves.

Conclusion #1:

Sleeves suck major. Plastic cards will be easier to shuffle and not have extra blank space. This is a worthwhile investment in making PLASTIC cards.

Conclusion #2:

Players need a way to TALLY up score. There are a lot of numbers to calculate and you would need a BLANK card that says "Scoring". Will have to add +1 card to the base set.

Conclusion #3:

The final score was Blue = 33, Red = 20.

Tradewars - Homeworld: The Derelict (Revisited)

I finally got my twenty (20) copies of the "Tradewars - Homeworld" (TWHW) prototype... Obviously since I ordered the copies from The Game Crafter (TGC), the decks were not in order. So I spent about 2 hours putting each and every deck in the proper order... That task did not both me at all - but what was more interesting is that I got the chance to playtest the SOLITARY "The Derelict" scenario (the NEW and improved version).

Trying the game out for the first time only to find out that the game was way too easy.

Crystal Heroes - Crowdfunding and more...

I wanted to start off by saying, I want to crowdfund this game with a real low Funding Goal ($5,000). To that I will add four (4) stretch goals, each one with four (4) more cards...

I figure if I want to produce the game and it will cost something like $5.00 to make a four (4) card set (with delivery charges included), that means we should be selling sets at about $30.00 (6x multiplier).

Tradewars - Homeworld: Blizzard Starcraft 2

Well it's official, Blizzard's Starcraft 2 trailer for their next edition of the game (Starcraft 2: Legacy of the void) has COPIED my game which has been in development for over 2 years!

HOW? If you watch the trailer (link = https://www.youtube.com/watch?v=M_XwzBMTJaM) at 2:46, and I quote: "Today we re-take our Homeworld... And with it our Legacy!"

So it's official Blizzard talk about "Homeworlds" is definitely akin to our use of "Homeworld" in our deck-building card game.

This means if you like "Starcraft 2", you'll also enjoy playing "Tradewars - Homeworld"!!! Mouhaha... ;)

Crystal Heroes - What about Mana???

Okay so I have been thinking about how "Mana" (the old currency in the Video game) could be transformed and used within "Crystal Heroes" The Card Game (TCG)...

And I have come up with something NOVEL (I've never seen this specific mechanic before):

When you use an "Active" ability, for EACH CARD that it affects causes you to LOSE one (1) Victory Point.

For example: if your card affects 2 other cards, that would mean -2 VPs. And the goal to WIN is having more VPs than your opponent.

Crystal Heroes - Expansion #4

Here is the fourth four (4) set of expansion cards.

Crystal Heroes - Expansion #3

Here is the third four (4) set of expansion cards.

Crystal Heroes - Expansion #2

Here is the second four (4) set of expansion cards.

Crystal Heroes - Expansion #1

Here is the first four (4) set of expansion cards.

Crystal Heroes - Starter Deck

Without further delay, I present to you the Crystal Heroes - Starter Deck!

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table> Race Role Stats Unique Ability Type Description Dark Elves Assassin 2P 8A 2R 6D Yes Assassination Active roll 1d10 = 5+, kill any unit High Elves <td

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by Dr. Radut