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Mechanics

For the discussion of how to create, balance, and implement mechanics.
TopicRepliessort iconViewsCreatedLast reply
[Card Game] Selecting wich creatures are beign attacked
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622 by ptkaisen
09/14/2011 - 16:31
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How to motivate bluffing and challenging bluffing players?
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657 by KaiseanGames
08/26/2011 - 08:21
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Scaling Command POints
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820 by larienna
07/29/2011 - 16:13
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RPS unit type relation
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725 by larienna
05/30/2011 - 22:21
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Simple multi-item auction
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624 by Maaartin
05/19/2011 - 00:10
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Citer Wheel
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624 by WLhokies
04/22/2011 - 13:46
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seeking mechanic refinement suggestions (pics & name of prototype included)
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702 by NewbieDesigner
04/17/2011 - 16:14
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Resource Collection Scheme
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920 by ecfitzgerald
04/11/2011 - 19:37
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New Mechanic
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416 by EvilC
03/21/2011 - 19:03
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Insania Lupina - The Different Mechanics of the Game
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685 by le_renard
02/19/2011 - 06:55
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RPS like combat system with no values
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709 by larienna
02/18/2011 - 16:12
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Stacking Resources
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1232 by larienna
02/12/2011 - 14:36
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Resource harvesting Mechanic
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1023 by larienna
01/26/2011 - 17:37
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Small Volume Production
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539 by Board Game Mfg.er
01/26/2011 - 12:35
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hello friends
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626 by sharpo88
10/28/2010 - 18:05
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Dice Mechanic - Same throughout the game
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581 by Relexx
10/18/2010 - 20:30
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Shootlet for Four
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641 by rcjames14
10/16/2010 - 13:29
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TwoOrMore - A Sumof2 Variant
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615 by Steve
10/14/2010 - 22:03
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using the "War card game" mechanic for combat resolution
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655 by larienna
08/20/2010 - 22:22
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Less annoying Mind games
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854 by larienna
07/18/2010 - 08:09
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Paying For Puzzle Game Design Consultants
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607 by socialgamedev
03/03/2010 - 01:35
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Math/Scoring Help
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707 by Taavet
02/12/2010 - 19:03
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Battleground: Fantasy Warfare design
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1137 by Mr.K
10/21/2009 - 15:47
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What do you think of my "Battle Resolution System v1.1,1.2,1.3"?
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818 by Arvin
10/09/2009 - 04:27
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Multiplying actions for a better realism
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844 by larienna
09/02/2009 - 18:04
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by Dr. Radut