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The "There is nothing better to play" theory

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larienna
larienna's picture
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Joined: 07/28/2008

Note: I will first talk about video games and then make a parallel with board games.

I am one of those who would love to see the video game industry crumble ( yes, I love apocalyptic event. Sorry for those working in this industry ). And I was wondering if it could be possible. Now I don't want to debate on this just continue reading.

Imagine that for the years to come, all the video games are bad and all video game critic say it loudly that there are bad. Will the video game industry crumble? On first tought yes, because if the games are bad, the people won't buy them and the companies will lose profit. But from another angle, if you consider the "there is nothing better to play" theory, the video game industry will never crash.

I will illustrate this with an example. Let say you are watching television, you zap all the channels and find nothing good to watch. What does people normaly do (a) stop watching television or (b) watch something stupid in case there is something better later. And if there is nothing good within 1 month, the people will simply get used to the new "crappy" programs and will eventually like it.

So if we get back to our video games, even if all the games are bad, the people will still continue to buy and play video games because "there is nothing better to play". Do you agree with the fact that the "there is nothing better to play" theory will always keep video games alive.

Now lets make a parallel with board games. We all know that all the popular main steam games like monopoly and clue are sold everywhere for more than 50 years. And we all know that the average people is not awared of the existance of other board games beside the main stream games. If there is people that still buy these old games, do you think it is because the games are good or would it be more because the people does not know any other games better to play?

Kreitler
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Joined: 12/31/1969
Re: The "There is nothing better to play" theory

Larienna wrote:
So if we get back to our video games, even if all the games are bad, the people will still continue to buy and play video games because "there is nothing better to play". Do you agree with the fact that the "there is nothing better to play" theory will always keep video games alive.

No--because I don't think "there is nothing better to play" is actually true. Granted, the video game industry is filled to bursting with copycat FPS, RTS, and RPG titles. Granted, 80% of the publishers out there refuse to back and/or market games that don't fit neatly into one of those bins.

However...somehow, every year, great games to appear in defiance of these categories. Last year we had Katamari Damacy and Shadow of the Colossus.

Film works the same way. Every summer you can count on the big studios' brainless and formulaic blockbusters, but you can also rely on smart films from various independent film makers and big-studio art-house production companies.

TV takes this to the extreme: for 3 years, the medical/lawyer dramas reign supreme, the next 3 sees dominance from reality shows, after that come the sitcoms, etc.

In each case, as the old market begins to stagnate, someone strikes out with a new concept that taps a lucrative market and results in a genre boom which eventually plays itself out. It never goes away, but it comes and goes over the course of years.

This slow but steady turnover keeps these industries alive. No matter how much you like Star Wars, if that was the only movie you could see, you'd get sick of it. The few-but-vital "creative risk" projects that come out each year drive this process by providing people "something better to play". They vote with their wallets and the publishers follow suit.

Larienna wrote:
Now lets make a parallel with board games. We all know that all the popular main steam games like monopoly and clue are sold everywhere for more than 50 years. And we all know that the average people is not awared of the existance of other board games beside the main stream games. If there is people that still buy these old games, do you think it is because the games are good or would it be more because the people does not know any other games better to play?

The board game situation doesn't exactly parallel the video game and/or movie situation. First of all, board games are social experiences, while movies and most video games are not. Is Monopoly a fun game? That largely depends on who's playing. Even more complicated is the fact that, if I pull out Monopoly, the pool of available players is much larger than that for a game of Settlers of Catan. So which is the "better" game?

Second, the audience for games like Monopoly differs significantly from the audience for Eurogames. In this sense, movies offer a nice parallel: Monopoly is a "summer blockbuster" game and Settlers of Catan is an "arthouse" game. Blockbusters attract a lot more people and are a lot easier to please. Arthouse games usually require more of their audience and, as a result, appeal to fewer people. So, would people play Settlers (a "better" game) if they knew about it? Depends on the person.

My gut tells me that Eurogames, if properly marketed, would reach more people than they currently do, but still not enough to convince companies like Hasbro to invest in them heavily. Guillotine is a great example: as an "indie" game, it sold very well (hundreds of thousands of units, I believe). When Hasbro bought the company that published it, they axed the game because it was a "poor" seller. I think they may have started printing it again, but I'm certain they do so in much smaller runs than they do for Clue.

It seems that "there is nothing better" might be rephrased "what we have is good enough". People know Monopoly and Clue, and they get what they want out of them. When you buy them, you already know how to play and you know what kind of experience you will have. Given that most people probably have 6 games in their closet, it seems unlikely that they'll experiment with unknowns like Tikal and Wallenstein. For this type of person, would those games be "better", anyway? That's probably too subjective a question toask.

Mark

zaiga
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Joined: 12/31/1969
Re: The "There is nothing better to play" theory

Larienna wrote:
So if we get back to our video games, even if all the games are bad, the people will still continue to buy and play video games because "there is nothing better to play". Do you agree with the fact that the "there is nothing better to play" theory will always keep video games alive.

I don't agree with this. Video games don't just compete with other video games, they have to compete with other pastimes too. If the quality of video games drops below a certain level, people will become bored with it and find something else to do, like watching television, going out, doing the dishes, start a conversation with the spouse, etc.

Then again, the video games market is so big, and there's so much competition, that I think there will always be something that is good enough for those that are interested in video games.

Quote:
Now lets make a parallel with board games. We all know that all the popular main steam games like monopoly and clue are sold everywhere for more than 50 years. And we all know that the average people is not awared of the existance of other board games beside the main stream games. If there is people that still buy these old games, do you think it is because the games are good or would it be more because the people does not know any other games better to play?

I don't really see the parallel with video games. Anyway, the reason why people buy Clue and Monopoly is simply because this is what they know. People don't like learning new rules, so the just stick to what they know. Also, this is what publishers put on the shelves, because they know it will sell.

People keep buying the same games, publishers keep publishing the same games, etc. Only very rarely a new "classic" arises that find its way into this rotation, such as Trivial Pursuit, or Settlers of Catan (in Europe, at least). It doesn't have anything to do with the quality of the games. Nor does it have anything to do with the complexity of the games. Monopoly is more complex than many Eurogames (ie. Carcassonne, Ticket to Ride), but many people will perceive it as less complex because they already know the rules!

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