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Emphasis/playtesting

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jwarrend
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Joined: 08/03/2008

Hi all,

Great forum! Just found it, and am interested in the competition. I had a quick question about playtesting; how extensively do the judges expect the game to have been playtested? I think the question this really gets at is, what is to be emphasized in the competition? The ability to come up with an innovative and fun (but potentially buggy) design, or the ability to put together a coherent, working game system ?

To those who have (or will) submitted: how much playtesting have you done?

A second question, regarding scoring of the "originality" aspect; what is this to be measured against? Obviously, with a contest called "Doomed Civilization", you are going to get people thinking along similar lines, and may get a bunch of "Atlantis" games, for example... Do you judge an "original" design to be one that doesn

zaiga
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Joined: 12/31/1969
Emphasis/playtesting

Disclaimer: I

phpbbadmin
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Joined: 04/23/2013
Emphasis/playtesting

I

FastLearner
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Joined: 12/31/1969
Emphasis/playtesting

Quote: 07-04-2003 at 07:27, darkehorse wrote:
If you create a game about Atlantis where the goal is to escape before the island sinks, more than likely you will not score high for originality. One user created a game about discovering how Atlantis was lost. In my book, this is a very original concept and it should score high. I would have to say originality among published designs would be what the judges are looking at. However, if you go and create a game about discovering how Atlantis was lost, I

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