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Anonymous

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zaiga
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Joined: 12/31/1969
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My competition entry is a little bit special in this regard, I think. I haven

Anonymous
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Quote:
My competition entry is a little bit special in this regard, I think. I haven

Anonymous
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In design i don

Anonymous
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Getting down to the wire here and I

Anonymous
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I

phpbbadmin
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Joined: 04/23/2013
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Folks,

Chris and I have slapped on another two weeks to the deadline... I hope everyone can use this to their advantage. Perhaps this recent news might change the decision some of you have made to drop out.

-Darke

Scurra
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Joined: 09/11/2008
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I have to admit that my entry practically built itself too - I had had a bright idea for the central mechanic and everything else followed almost automatically. One really good idea arrived just after I had completed the first draft of the rules, but it fitted straight in without much trouble (the Mysterious Tablet card).

The worst bit has been sitting around for two months wondering if I should have held onto it longer and tweaked it a little more before sending it in...

(Only kidding, Darke :))

Anonymous
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The extra 2 weeks is just the push I need. I plan to complete now that I have time to playtest now.

phpbbadmin
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Joined: 04/23/2013
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Quote:
20-05-2003 at 14:10, Bandecko wrote:
The extra 2 weeks is just the push I need. I plan to complete now that I have time to playtest now.

That is *exactly* what I want to hear.

-Darke

Anonymous
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The worm virus that killed all of my files. Oh well, my game will just include an Errata sheet. :-D

Anonymous
Re: What´s been the hardest part of designing your entry?

My game (The Lat Ships from Atlantis) is (yet another) shrinking environment game, where the board is reduced randomly but with the players being able to reduce the chance of shrinkage by their actions.

What I found most difficult was balancing the randomness such that the shrinkage happens at a reasonable rate: If I make it too hard for the players to prevent shrinkage, the game will be over very quickly, but if it is too easy, the game may go on forever. I believe I have found a good compromise, but the length of the game may still vary quite a lot, also depending on player style (cooperative versus highly competitive).

Torben

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