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Trade Tycoon - help me sell this to publishers

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Anonymous

Trade Tycoon

I have created a new board game which is a game for 2 to 7 players of 7 to 15 years old kids. I am looking for some one to handle the selling of the game to game manufacturers/publishers.

Pl also advise me of the various formalities involved in the same.

I have got a proto type of the game ready (I have personally done it).

About the game: this is a strategy, geography, auction & business planning game which is highly addictive for players. I have tried it with a few kids around here and they had played the game for 4 hours non stop.

Any one who will be able to guide me further pl let me know.

My personal email id is shankar_ss@yahoo.com

Johan
Johan's picture
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Joined: 10/05/2008
Re: Trade Tycoon - help me sell this to publishers

Hi Shankar

shankar wrote:
Trade Tycoon

I have created a new board game which is a game for 2 to 7 players of 7 to 15 years old kids. I am looking for some one to handle the selling of the game to game manufacturers/publishers.

Pl also advise me of the various formalities involved in the same.

I have got a proto type of the game ready (I have personally done it).

About the game: this is a strategy, geography, auction & business planning game which is highly addictive for players. I have tried it with a few kids around here and they had played the game for 4 hours non stop.

Any one who will be able to guide me further pl let me know.

My personal email id is

The best way you can proceed is to contact a publisher and try to get them interested in the game. This thread will direct you to several candidates. There are several things that you should do before you contact a publisher.
- The first thing you should do is to write a selling text that can describe your game.
- Look up the publishers before you send in something (if your game is right for there profile, if they accept submissions and how they want the submissions).
- Is the complete prototype ready (with rules)? If not, write the rules and get them reviewed (things that are obvious for you can be a totally rubbish to others).
- Is the game tested by someone else but you (where you have described the rules and participated in the game (as a player or observer)? Is the game tested outside the family? If not, get it tested!

Good luck

// Johan

Joe_Huber
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Joined: 12/31/1969
Re: Trade Tycoon - help me sell this to publishers

shankar wrote:
I have created a new board game which is a game for 2 to 7 players of 7 to 15 years old kids. I am looking for some one to handle the selling of the game to game manufacturers/publishers.

About your only option is to hire an agent (I'm sure there's a list of them around here somewhere) or do it yourself. Based on the limited information you've posted here, I'd bet an agent would be most effective.
(Hmmm - I wonder if there are any agents lurking around here. Seems like a good place to find clients...)

Quote:
I have got a proto type of the game ready (I have personally done it).

A good first step.

Quote:
About the game: this is a strategy, geography, auction & business planning game which is highly addictive for players. I have tried it with a few kids around here and they had played the game for 4 hours non stop.

One suggestion - if you decide to try to sell it directly to publishers, don't refer to the game as "highly addictive" or note that "a few kids ... played the game for 4 hours non stop". Instead mention _what_ about the game appealed to them - giving as many details as needed to make your point. One of the most common mistakes that can be made in trying to sell a game is excessive secrecy; if you have a great game, let the publishers know why it's great, using whatever submission process the publisher in question prefers...

I'd also echo the advice to get as much external playtesting as possible.

Joe

FastLearner
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Joined: 12/31/1969
Trade Tycoon - help me sell this to publishers

It may be worth noting that, if it's what you're indicating, a 4-hour playtime isn't necessarily a strong selling point in today's market.

And I will third the advice about external playtesting. Blind playtesting, where you provide the prototype and the rules and do _not_ explain it or answer any questions is incredibly valuable, too: you'll find out things about your game (probably) that you knew nothing about, things that a publisher may well spot the instant he peruses your rules.

Best of luck!

-- Matthew

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