# Co-op/Compet. Mechanic.

7 replies [Last post]
comport9
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Joined: 12/31/1969

I'm sure this has been done before, but I need a few brainstorming ideas on how to implement this mechanic.

There are X "Towers" that are to be built. Each "tower" has a height that must be reached for all players to gain points. (These would change with each playing). Each player has their own secret heights they want each tower to reach. These will not all, or perhaps not any, be the same height as required by the game.

Players gain points at the end of the game for each tower that matches what the game wanted. They then gain bonus points for towers that matched their secret towers.

Players lose points when the games tower isn't correct. They also lose when their secret towers don't match.

Each player then compares his secret tower to what the game wanted. The greater the diviation, the more points he losses for each "height" the tower is away from what the game wanted. However, if the player achieves his secret height, he gains more points the greater the diviation.

I hope this makes sense... here's a quick example.

3 Towers (A, B, C).
Game height requirements:
A - 2.
B - 3.
C - 5.

3 Players(1, 2, 3).
Players secret height requirements:
1 - (A, 4) (B, 3) (C, 1)
2 - (A, 2) (B, 5) (C, 4)
3 - (A, 5) (B, 2) (C, 3)

Finished Towers:
A - 4.
B - 3.
C - 3.

Co-op points vrs Comp. points:
A - All players lose co-op points. Player 3 loses more points than player 2. Player 1 gains comp points. (Which are greater than the co-op points lost).

B - All players gain co-op points. Player 2 loses more points (which are greater than the co-op points gained) than player 3. Player 1 gains comp points.

C - All players lose co-op points. Player 1 loses more points than player 2. Player 3 gains comp points. (Which are greater than the co-op points lost).

I hope you get the idea. Basicly, do you go for co-op points? Or do you gamble that you'll make your secret goals, thus hurting everyone else but yourself? The greater the diviation between the co-op goals and your secret goals the bigger the pay off, but also the greater the risk.

Now, this sounds like it could be pretty fun. I just have no idea how to build a game around this mechanic. :( (Not to mention any sort of theme)

P.S. Towers would begin the game at the "medium" height.

OutsideLime
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Joined: 12/31/1969
Co-op/Compet. Mechanic.

First of all, inriguing idea... Themewise, 2 ideas immediately spring to mind... "High Steel", like 1920's skyscraper-building in NYC, or "Babel", like biblical-era stone-stacking...

Not a solution to your specific concerns, but a suggestion for setup:

Assumed: 3 towers, max 4 players, max tower height 5

Make 3 piles of 5 chits representing towers A,B,and C.
Chits in each pile are labelled 1-5 (and marked A,B,or C respectively) and placed facedown.
Each player draws 1 chit from each pile to determine their secret target heights. The remaining chit (or a randomly drawn chit if fewer than 4 players are involved) is flipped over to reveal the game height. Unused chits are kept facedown but removed from play.

This system insures that no player's secret height for any tower will be the same as any other player's secret height or the game height for that tower, and makes for a functionally endless variety of height combos.

Keep thinking, you're on to something here. I'll pitch in again if something pops.

~Josh

dete
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Joined: 12/31/1969
Co-op/Compet. Mechanic.

I thought babel too, but that is one big tower,
so now I thought, forget tower and call it
MONOLITH :)
yeah now you can add some aliens to it like 2010.

comport9
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Joined: 12/31/1969
Co-op/Compet. Mechanic.

Thanks for the ideas. Especially with the theme, I can work with that. I couldn't sleep when I wrote that up. Thought maybe I wasn't thinking clearly. lol.

doho123
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Joined: 07/21/2008
Co-op/Compet. Mechanic.

I'm trying to figure out a reason why I would bother just settling for the co-op points, instead of just being greedy and going for the secret points, since I know everyone has a different secret point total.

I'm wondering if there's a way to assign everyone but one player the same target point for each tower. But you don't KNOW if you are in a co-op or not.

jwalduck
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Joined: 09/06/2011
Co-op/Compet. Mechanic.

The points would need to work like the Prisoner's Dilema:

If I play greedy and he plays generous I win really big.
If I play generous and he plays greedy I lose really big.
If we both play generous we both win a little.
If we both play greedy we both lose a little.

There has to be a tension between self interest and group interest. This Skotos article might help

comport9
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Joined: 12/31/1969
Co-op/Compet. Mechanic.

I was thinking the same thing Doho.

Only thing I can think of is if there were two towers for each. Thus, if the co-op tower didn't reach it's required peak, no player would gain anything from his "secret" tower height.

Theme wise, I was thinking of this being like a "Stone Henge" type building game. Where players were building towers to the Gods. Turns would be limited. Resources would be shared.

I don't know. That's all I have for now. :)

Nestalawe
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Joined: 08/07/2008
Co-op/Compet. Mechanic.

jwalduck wrote:
The points would need to work like the Prisoner's Dilema:

If I play greedy and he plays generous I win really big.
If I play generous and he plays greedy I lose really big.
If we both play generous we both win a little.
If we both play greedy we both lose a little.

If this was the case, then every Player (well, at least I know I would) would try to be Greedy.

If I play Greedy there are two outcomes -

A - the other plays Generous and I win really big
B - the other plays Greedy and we both lose a little

Opposed to if I played Generous -

C - the other plays Greedy and I lose really big
D - the other plays Generous and we both win a little

Thus being Greedy always wins out, if you are a stubborn b*stard at least ;)

The Prisoners Dilemma is great for game theory, cheers for the Skotos link jwal...