The collectability factor is tough decision for me, as I want to design a strategy game for the mass market, but still appeal to "gamers" at the same time. How do you guys feel the collectable factor affects the game design, or should be implemented. The normal school of thought is the rare stuff equals powerful, but that tends to lessen the appeal of such games to strategy enthusiasts who want a game based on skill not wallet size. Perhaps a feature that didn
The "collectable" factor in game design, opinions
Sun, 06/15/2003 - 11:07
Wed, 06/11/2003 - 20:35
#2
The "collectable" factor in game design, opinions
I like the deck building mechanic, but collecting cards to play the gets expensive very fast. I spent about $100 on star wars ccg just to get it to a playable level, but my cards still aren
Wed, 06/11/2003 - 20:47
#3
The "collectable" factor in game design, opinions
I think after the first couple of expansions, the Magic people decided that the rare cards shouldn
Thu, 06/12/2003 - 06:49
#5
The "collectable" factor in game design, opinions
Mario, can I say I hate you? ;-)
I
Fri, 06/13/2003 - 08:01
#7
The "collectable" factor in game design, opinions
The problem with let
I think collectible games are cool, but I don