I volunteer at my children's elementary school, and they are very big there on defining, understanding, and enacting different character development traits (such as: patience, generosity, responsibility, truthfulness, etc.)
Has anyone here ever developed a character-trait development game?
I'm trying to come up with a premise or metaphor for such a game.
I'd like the game to incorporate three different card decks- representing a situation, a choice, and an outcome.
Each card type is worth a certain number of points (or is a point total multiplier).
The game play will also be dependent upon the positions of players' pieces on the game board.
Beyond this, I'm not sure what I want to do, or where the game design needs to go. I'm thinking of doing this as a superhero-type of game, since there are obvious connections in theme. But, am open to a better idea.
I've been kicking this around for a while, so if anyone has any input, it would be greatly appreciated!
Thanks.
Roger
You'll find a ream of Victorian games aimed at this, all with Goose-style mechanics. The New Game of Human Life shows stages in man's life with roles such as the tragic poet, drunkard and gambler leading to penalties, and the charitable man or studious boy getting rewards. Also see the American game Mansion of Happiness.
Richard.