Not sure if this topic has come up recently...
I am designing a game to work for 2 to 6 players. I have found is that it is very difficult to design mechanics that work equally well for 2 players as they work for 5-6 players. I have had to throw out a lot of good ideas simply because an idea may work great for 6 players, but is not workable with only 2 or vice versa. For example, auctions will not work with only 2 players - so I can't use them. I am also trying to stay away from writing too many no.of players specific rules as I feel this frustrates players who sit down to play a game and have to learn all new rules just because there are a different number of players playing. I think this is ok when it comes to certain things such as starting components, number of cards per player, etc. But as far as in-game rules - it can get very messy if you try to design these.
So, what are your experiences designing games for a wide span of players? What specific issues did you have come up? What are some great mechanics that work well for various number of players?
Thanks,
Mark
I have designed my game from the very beginning to work for 2 to 6 players. I was commenting on how many mechanic ideas I have had to throw out that won't work for 2 and multiple players. I am wondering if my game is not as good as it could be because of this limitation (although I hope that the flexibility of being able to play with 2 and mulit-player makes up for it).
Unfortunately by doing this, the 2p game may be a bit too dull.... I really hate to throw out the option of a 2p game for two reasons though. 1) It CAN be playtested with only 2 which is very helpful. 2) The game doesn't break with only 2 players - however the excitement level is not high.
I need to playtest with only 2 some more to find out for sure...