I am curently working on a design for an educational game (the main market would be primary schools (for ages around 8 to 12).

The game is fairly simple (it iis similar to apples to apples)

Each player is delt 5 "Maths" cards. Each Math card has a number from 0 to 9, and a mathematical symbol (+,-,*,/).

The dealer turns over a "Sum" card. This card has a value on it which the players must attempt to reach using the "Maths" cards.

The Maths cards are layed out face up infront of the player to form a sum (this is where the maths symbols come in). Cards are layed out simultainiously by all players, excluding the dealer.

Scoreing is cumulative

if a player make the corect mathematical sum to reach the "Sum" card then they get +1 point.

If they finish their sum first then they get +1 point.

If they have the longest (or tied for the longest) sum then they get +1 point.

The points for the round are totaled and added to the players score. The dealership moves to the left and the next round starts.

Now my questions:

1) Is this an interesting enough game that children will want to play it?

2) Is the scoreing system fair (and will it give varied enough results to make game play interesting)

3) What ranges would you recomend for the "Sum" cards to have

4) Is 5 crads in the hand enough or would more (like 7) be3 better?

5) should the matematical symbol effect that Math card or the next Math card in the sum?

6) any other suggestions or comments.

Since I am not a jerk who ignores people I will at least tell you I like it