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Game Mechanic - Area Enclosure

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Zzzzz
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Ok I have been looking at various area enclosure games and I know that GO is great game, but what other area enclosure games are "good"?

Are most area enclosure games like go where your main player goal is control the most area?

What are some other good aspects of area enclosure?

What are some issues with area enclosure?

jwarrend
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Game Mechanic - Area Enclosure

I'm not aware of a lot of games in this genre, but I highly recommend the game Lowenherz by Klaus Teuber of Settlers fame. Another game I played and thought was pretty good was Alexandros by Leo Colvini.

Based on this very small sample of two games, I would say that the source of tension in such games would be the conflict between expanding your realm (and thus scoring more points) vs strengthening your position in the areas that you already control.

I think that area-enclosure can give a different feel from area-majoirty in the same way that auction games give a different feel from fixed-price games. The players themselves set the parameters for VPs; the bigger region you can carve out, the more VPs you get, so you have to strike your own balance between size and stability. This is in contrast to a fixed-value game like El Grande. (Interestingly, my favorite game Web of Power, now revamped as China, has a middle road between this where placement opportunities are limited but points scale based on who has placed in a territory).

The main "issue" I could foresee with games like this is component fiddliness associated with marking your territory. The system used in Lowenherz to expand your territory feels clunky to me for some reason.

I think there are relatively few games in this genre, so I think it's wide open. In particular, I think it might be interesting to see a "free-form" area enclosure game, where regions aren't constrained to a grid like Lowenherz or Alexandros. Maybe a "cattle ranching" game or something like that. Hmm...gets me thinking!

-Jeff

Nando
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Re: Game Mechanic - Area Enclosure

Zzzzz wrote:
... what other area enclosure games are "good"?
jwarrend wrote:
I highly recommend the game Lowenherz

And Lowenherz has been reworked. See Domaine.

ensor
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Game Mechanic - Area Enclosure

There was a geeklist a while back about area control games:

http://boardgamegeek.com/geeklist.php3?action=view&listid=7187

Cathedral seems to fit well here, and from what I've been reading, the new Fjorde ( http://www.boardgamegeek.com/game/15511 ) is being called a light combination of Carcassonne and Go.

Scurra
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Game Mechanic - Area Enclosure

And for a somewhat less than serious approach to the whole idea, you could look at "Who Let The Dogs Out?", my entry in the first Showdown contest(link here)

I must confess that I rather like the unorthodox "area control" mechanic that was forced upon me by virtue of the preset components list - because the pieces were already mutli-coloured (rather than uniform); hence the area majority was determined by fence-representation as well as by having tokens within the area.
IOW I think there's still a lot of scope for novel innovations in the genre.

Scurra
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Game Mechanic - Area Enclosure

jwarrend wrote:
...I would say that the source of tension in such games would be the conflict between expanding your realm (and thus scoring more points) vs strengthening your position in the areas that you already control.

Hmmm. My instinctive interpretation of this leads me to consider that "Carcassonne" is an area-enclosure game :-)

DavemanUK
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Goldbrau

There's also Goldbrau for area enclosure of beer gardens. The interesting and tense mechanics for me aren't necessarily how the areas grow but in how the areas potentially change ownership, specifically the threat rather than the execution (e.g. via Goldbrau's hidden tavern/brewery share cards held by players).

Dave W.

zaiga
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Joined: 12/31/1969
Game Mechanic - Area Enclosure

I'm surprised "Through the Desert" hasn't been mentioned yet. It has an area enclosure mechanic similar to Go, and it is one of several ways to score points.

jwarrend
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Joined: 08/03/2008
Game Mechanic - Area Enclosure

Scurra wrote:

Hmmm. My instinctive interpretation of this leads me to consider that "Carcassonne" is an area-enclosure game :-)

Ah, that's "affirming the consequent". "All games that are in category X have aspect Y" does not equate to "all games with aspect Y belong to category X".

-Jeff, who has been accused of enough logical fallacies in his internet career to know some of them...

Scurra
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Philosophical diversion

jwarrend wrote:
-Jeff, who has been accused of enough logical fallacies in his internet career to know some of them...
Same here :-)
But it's fun to do, if only to see how far you can take them sometimes. My favourite:

Assertion1: Nothing is better than Eternal Happiness.
Assertion2: A Ham Sandwich is better than nothing.

Conclusion: Therefore a Ham Sandwich is better than Eternal Happiness.

Anonymous
Game Mechanic - Area Enclosure

AAaaaaargh...........the pain. :)

Zomulgustar
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Joined: 07/31/2008
Game Mechanic - Area Enclosure

1. I exist.
2. You exist.
3. Exactly one of these three sentences is false.

Zzzzz
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Game Mechanic - Area Enclosure

Statement: If I try then I will succeed.

p > q

Biconditional: I will succeed if and only if I try.

p > q or (q>p) ^ (p>) q)

Converse: If I succeed I try.

q > p

Inverse: If I do not try then I do not succeed.

~p > ~ q

Contrapositive: If I do not succeed then I do not try.

~p > ~p.

Ah well, I tried!!!

Rick-Holzgrafe
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Game Mechanic - Area Enclosure

This sentence is false!

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