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Great Lakes Shipping Game Idea?

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Anonymous

Hey all, New member/longtime lurker here

I've been tinkering with this game idea (Calling it "The Gales of November")for about 10 years, and it actually was originally for a school project. I've had a couple of prototypes in the last few years, most recently howeever, it's just been on paper. I'm wondering if there'd be a market for a Great Lakes shipping game. It basically follows the Empire Builder scheme of upgrading (Start small and grow) both with ships and by company.

I've seen a couple of references to a game called "Great Lakes Cargo" which apparently is along the same lines of what I want to do. It seems like it was a very limited release howeverm and aside from a couple of Newsgroup references, I haven't seen anything else on this game. I kow there have been a few other shipping games out there, and I'm looking for opinions on these as well.

Has anybody else thought of this? I'm going to have to redo my rules, ship specs and cargo lists, as I lost them in a recent HDD crash and all I have are older versions in a binder.

Basically, players compete against each other to build the largest shipping empire. Destinations will either be single or will have several destinations in order. I've thought of having "Situation" cards where the player gets to chose from different scenarios, or possible "Sabotage" cards that people can play on their opponents ships. There will also be storm cards that affect different Lakes.

Ships will also have certain storm tolerances, and I originally had players rolling 2D10 to evaluate damage based on the ship. Each ship has a certain number of Damage Points, and if you neglect to repair them, they may be lost in a storm. Not sure how I'd keep track of that. Would it be acceptable to have players keep track of the damage for each ship?

Also I'm not sure how cargo payments will be done yet. I thought of having fluctuating cargo rates, all dependant on card draw. Problem with this that I can see is one may need a calculator to figure out payments.

I'll post my rules and such up on the board when I get them retyped.

Looking for feedback both positive and negative.

Thanks for reading,
Dan MacKellar

Oracle
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Joined: 06/22/2010
Great Lakes Shipping Game Idea?

I love the theme and title. As soon as I read the topic in the forum I thought of The Wreck of the Edmund Fitzgerald.

It sounds like you're on the way to a good game. I'm glad you picked 2d10 over 2d6...d6's are so boring since most games use them.

Jason

Anonymous
shipping

I think great lakes shipping will go over well if the game is solid. It'll be nice to have some transportation games that aren't train related.

As for keeping track of damage for each ship, it really depends on the number of ships one player will be controlling at a given time, and the # of types of ships.

Meaning, if you have 10 different types of vessels and 10 ships on the water that would be a lot of placecards/mats to keep a tally on (I know from experience trying to make a naval wargame that having each boat have it's own mat for keeping stats is cumbersome).

Perhaps simplfying the boats into classes would be easier (but then detract from the theme and variety of boats available), small, med., and large.

I'm curios, what time period is the game set? And do you include the Niagra and the locks to get ships from Eire to Ontario and out to the Hudson, or is it all "inter-lake" travel? (grew up outside of Buf. NY)

Zzzzz
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Joined: 06/20/2008
Great Lakes Shipping Game Idea?

Very interesting...

I like the idea and for once it is a game in the ship arena that does not involve pirates! (dont get me wrong I love pirate themed games, but it is nice to see other ship related games!)

EDIT: let me also add, and a game that is not warship related!

sedjtroll
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Joined: 07/21/2008
Great Lakes Shipping Game Idea?

Zzzzz wrote:
Very interesting...

I like the idea and for once it is a game in the ship arena that does not involve pirates! (dont get me wrong I love pirate themed games, but it is nice to see other ship related games!)

EDIT: let me also add, and a game that is not warship related!

Yeah, it reminds me of Hansa, only you can get damaged by a storm and the time period is more recent. Oh, and I guess players aren't sharing a ship... so let me re-phrase... the theme reminds me of Hansa.

- Seth

Anonymous
Great Lakes Shipping Game Idea?

I own a copy of the great lakes game you are referring to. I can't think of the name off hand (I am not at home right now), it is one of my wife's favorite games. We played in at Gen Con one year and she loved it. It took me over 2 years to track down a copy, but I did find one.

comport9
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Joined: 12/31/1969
Great Lakes Shipping Game Idea?

I'm designing (read: thinking about) a game very similar. I too looked around at other "trading" games but found none that were really what I wanted. Your's actually sounds the closest. Perhaps would could share ideas.

My idea is more cooperative/competative without involving combat. (Primarily because the moment you incorperate combat the thing takes on a whole new dimension) I'm still having trouble deciding on the supply/demand aspect... anyways, you can contact me on MSN comport9@hotmail.com

Anonymous
Great Lakes Shipping Game Idea?

Well, there's no combat in this game per se. Players don't attack each other, the weather does.

Mainly it's a question of "Going out for that last load" or facing peril in the storms. I'm still unsure about eras for this game, and as I said, it's been in-design for about 10 years.

I rarely use MSN, but you can fire me an e-mail at CBCyclone@hotmail.com

Cheers,
Dan

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