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Guilty Pleasure Game Design

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koshianok
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Joined: 01/28/2009

Games that you crave to design even though you know they wont be all that great, and most likely not marketable at all. But they would be fun for you to design.

I'll go first: My guilty pleasure game would be one about Giant Robots. I would also want to throw in some battlefield events, and possibly even supernatural powers using cards. The game would be played on a big hex map. I would use wooden blocks for the units with a picture of the Mech on the front, and the stats on the back (like hammer of Scotts). I would also have smaller blocks that can attach to the top of the Mech block that represent equipment add-ons (they would attach using pegs and small holes on both blocks). Oh yeah, and I would design it for up to 6 players.

rellekmr
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Joined: 12/31/1969
Guilty Pleasure Game Design

A game about American politics where players were special interest groups trying to win issues by using the media to convince the populace.

sedjtroll
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Joined: 07/21/2008
Re: Guilty Pleasure Game Design

Koshianok wrote:
I'll go first: My guilty pleasure game would be one about Giant Robots.

Sky Captain and the World of Tomorrow, or Iron Giant!

clapjaws
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Joined: 12/31/1969
Guilty Pleasure Game Design

I've been toying with a Superheroes game. Would be a modular cityscape type of thing, with expandable hero abilities. I don't know if it would be too much like an rpg though - Battlestations is a good example of what I was thinking of (that one is a hybrid of board and rpg - but set in space).

Hedge-o-Matic
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Joined: 07/30/2008
Guilty Pleasure Game Design

Tile based dungeon crawler. As if we all haven't done one! Admit it!

OutsideLime
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Joined: 12/31/1969
Guilty Pleasure Game Design

Okay, I admit it. I've got one on permanent back-burner, I do maybe a few hours of work on it every month.

Tile-based dungeon crawlers are just FUN to plan out. Traps and tricks, and monsters, and treasures, and fights and dwarfs and barbarians and all that goodness. Love it. Making it WORK is a different story, though.

~Josh

koshianok
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Joined: 01/28/2009
Guilty Pleasure Game Design

Yup, me too. I love em. I have one I started designing about a year ago but pushed it back to do another game. I think Iā€™m going to take another look at it right now.

phpbbadmin
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Joined: 04/23/2013
Guilty Pleasure Game Design

For me, it's the dueling wizards in an arena game.

-Darke

Kreitler
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Joined: 12/31/1969
Guilty Pleasure Game Design

A multiplayer, tabletop version of the classic 8-bit computer game "Seven Cities of Gold":

You'd build the map of the "New World" using face-down hexes and randomly (and secretly) define the properties of native civilizations. Then each player would stock up on ships, supplies, and men, and try to explore every inch of the New World while bringing riches home to his patron country.

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