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Hippodice

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disclamer
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Joined: 12/31/1969
Hippodice

Gamebot wrote:
s2alexan wrote:
Did anyone submit a game and NOT hear back yet? I haven't received any emails yet, and am hoping it's just because they have over a hundred emails to send out, and it's taking them a few days.

I haven't received my email yet. I would assume they would send out the qualifiers first so they have plenty of time to send in their prototypes. The wait is killing me! :)

Yeah, I'm still waiting for the official word on my own entry.

s2alexan
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Joined: 10/25/2008
Hippodice

Kreitler wrote:
I have a question about their shipping instructions:

What the heck is "surface resp. air"?

When I looked into prices, it seemed like it was going to cost my $45 to ship my game -- which weighs about 2 ounces. Granted, the shipping matierals add to this, but still...

For anyone who's done this before, what's the right way to ship it?

Thanks,

K.

Just ship it regular air mail - yes, it will take 10-14 days or something like that, but just notify hippodice that it might be a little late. They don't want you to spend $40 - it should be about $12 to ship your game.

There's a post about it (from Hippodice) earlier in this thread.

GeminiWeb
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Joined: 07/31/2008
Well done!

Well done to all who submitted and made it through to the next round ... and well done also to those that tried and didn't make it - it is still an achievement to design a game at all.

I suppose I'm paying the price for getting caught up in my work for the last few months. I had been planning on submitting a game, but life has passed me by ...

disclamer
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Joined: 12/31/1969
Hippodice

Got the official rejection today for my solo design - didn't even say what my score was. I was hoping to at least see that. Still, with Die Wichtelmanner making the cut, I can't complain too much.

benedict
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Joined: 08/16/2009
Hippodice

The 2004 Hippodice winner Harem is to debut at the Nuremburg game fair in 2006. Produced by Phalanx games it has been renamed Serail.

Details at Boardgame News.

http://www.boardgamenews.com/index.php/boardgamenews/comments/convention...

Looks like the theme stayed entirely intact ;) so it is obviously a good one - congratulations to Paul and Lisbet!!

Phillip

Kreitler
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Joined: 12/31/1969
Hippodice

s2alexan wrote:
Kreitler wrote:
I have a question about their shipping instructions:

What the heck is "surface resp. air"?

When I looked into prices, it seemed like it was going to cost my $45 to ship my game -- which weighs about 2 ounces. Granted, the shipping matierals add to this, but still...

For anyone who's done this before, what's the right way to ship it?

Thanks,

K.

Just ship it regular air mail - yes, it will take 10-14 days or something like that, but just notify hippodice that it might be a little late. They don't want you to spend $40 - it should be about $12 to ship your game.

There's a post about it (from Hippodice) earlier in this thread.

Oops...I never thanked you for the information.
Thanks!
I sent my game parcel post. It cost about $8.00.

K.

Triktrak
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Joined: 12/31/1969
Hippodice

Here is a link to last year's Hippodice top ten. The descriptions are in German if you can read them, but if you can't, what's interesting is that the pictures showing the games, show that they are really not flashy at all, last years winner used lego blocks for it's pieces and really no illustrations of cool pieces. The other games are pretty art poor as well. I think this is good to keep in mind when submitting a game to them; Don't knock yourself out over art. http://www.hippodice.de/inhalt.php?pg=63

Dralius
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Hippodice

Triktrak wrote:
Here is a link to last year's Hippodice top ten. The descriptions are in German if you can read them, but if you can't, what's interesting is that the pictures showing the games, show that they are really not flashy at all, last years winner used lego blocks for it's pieces and really no illustrations of cool pieces. The other games are pretty art poor as well. I think this is good to keep in mind when submitting a game to them; Don't knock yourself out over art. http://www.hippodice.de/inhalt.php?pg=63

Oh i see how it works now. Ok someone do me a favor and remind me when this contest is coming up next year. I have missed it twice now and seeing the average quality of prototype makes me think i wont get knocked out because i am using clip art.

Nando
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Joined: 07/22/2008
Hippodice

Just click submit.

Triktrak
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Joined: 12/31/1969
Hippodice

You do need to enter the name of the game you wish to view. They are supposed to be entering the previous year's winners into this database as well.

benedict
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Joined: 08/16/2009
Hippodice

Or just click 'alle' and it will list them all, then click on the game title you want.

ensor
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Joined: 08/23/2008
Results are in!

From the Hippodice.de website: Congratulations to Jeph, Gill and Watson on their performance! Anyone else mentioned here on bgdf?

-------------------------------------------

Current Competition 2006

The final round have been held.

Placements of the final round

1) East India Railway von Thomas Odenhoven
2) Guatemala Cafe von Inka und Markus Brand
3) Duell der Elemente von Erich Haeffner

Other Participants of the final round

Archäo von Bernd Eisenstein
Öl - Tycoon von Karl Heinz Baumstark
Original und Fälschung von Alfred Viktor Schulz
Port Dover von Jeph Stahl (USA)
Prohibition von Jürgen Kiedaisch

Within the scope of the current competition the Hippodice Spieleclub gives 2 special prices:
Special price for the best childrens game:

Husch hinter’n Busch von Udo Peise
Special Price for the best full-lenght game:

Planet Mars - die erste Siedlungvon Heinz Georg Thiemann

Recommendation list:

Die ersten Hochkulturen von Felix Hofmann
Husch hinter’n Busch von Udo Peise
Lemara von Simone Brauns
Megalopolis von Watson Yort (USA)
Planet Mars - die erste Siedlung von Heinz Georg Thiemann
Wag the Wolf von Gil Hova (USA)
Wirre Winde von Christiane Knepel

Triktrak
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Hippodice

Congratulations to all BGDF folks who got their name mentioned on Hippodice.

I'm Yort Watson; I got my game Megalopolis on the recommend list but not on the final round list. Does anyone know the implications of this? I'm excited I got mentioned but since I didn't actually win I feel in limbo.

I would be interested to hear what experiences other BGDF from the current or the past have had.

Yort (Triktrak)

IngredientX
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Hippodice

::screams::

::faints::

IngredientX
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Hippodice

OK, I've composed myself.

Lots of people on this board have given me advice, help, and encouragement with Wag the Wolf. Huge thank yous to all of you!

Big kudos to Jeph and Watson for their performances. I was lucky enough to try Jeph's Port Dover at PowWow. I'm not surprised it was a finalist. It's an outstanding game.

Congratulations and best wishes to all who entered this year!

EDIT: I don't know what "recommendation" means; this is the first year I've seen it. I do see that the recommended games have their entries up on the hippodice.de site.

Also, what is a "full-length" game?

zaiga
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Joined: 12/31/1969
Hippodice

Congrats to anyone who made it to the final round or the recommendation list. Very cool!

Since they can only test so many games during the final round, the recommendation list is a list of games that the Hippodice feels are good enough to deserve to get mentioned, but not good enough to make it to the final round. These are games that are good, but have one or two flaws which prevented them from entering the final round. These flaws are typically minor and could be easily fixed.

A "full length game" is a long, evening filling, gamer's game.

jstahl
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Joined: 12/31/1969
Hippodice results.

Wow, thats awesome.
Congrats to all the designers!

Extra special thanks to Mark for reminding me to enter!
Thanks Mark!

Hope to see some faces at Protospiel '06!

PS. I am putting some self-production photos up on the 'geek under the publisher Stahlspiel, as I made 50 copies of Port Dover to give away.
Look forward to an article explaining my process.

PPS. And for the record I am from Canada (not USA)

Triktrak
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Hippodice

I just got an eMail that Abacusspiele (ABACUS) is interested in publishing my "Megalopolis". I am feeling pretty good right now. I guess being recommended isn't so bad.

IngredientX
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Hippodice

Triktrak wrote:
I just got an eMail that Abacusspiele (ABACUS) is interested in publishing my "Megalopolis". I am feeling pretty good right now. I guess being recommended isn't so bad.

Yes, I got the same thing... from Alea!

I think last year they had 15 finalists. So perhaps they wanted to focus on fewer finalists, but still give some recognition to the top 15.

Zaiga, thanks for the clarification! Now I want to play all these games. There should be a Hippodice traveling convention... or at least a booth at Gen Con!

Dralius
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Hippodice

IngredientX wrote:
Triktrak wrote:
I just got an eMail that Abacusspiele (ABACUS) is interested in publishing my "Megalopolis". I am feeling pretty good right now. I guess being recommended isn't so bad.

Yes, I got the same thing... from Alea!

That Rocks!!! Good Going!!!

phpbbadmin
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Hippodice

Congrats guys! Good work! And another congrats on the interested publishers!

I too had the pleasure of playing an iteration of Jeph's Port Dover at Pow Wow last year. As I recall, I wanted to buy it right then and there! Of course, I also recall he changed it a half dozen times during the event =).

I also played Wag the Wolf at the event. How cool. Folks, if you can attend Protospiel or Pow Wow (no Pow Wow this year, next year), do it! Not only do you get great feed back at these events, you also get to see the future of gaming. I highly recommend these events to aspiring designers.

-Darke

ensor
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Joined: 08/23/2008
Hippodice

Jeff has posted his Hippodice feedback on his initial GDW Disciples discussion. Here's another datapoint for the final feedback from Hippodice, just received it yesterday for our submission of Die Wichtelmanner (the Elves and Shoes game from an early Game Design Showdown). Translated from German, we have:

Quote:
Their play | all plays
Play makes fun (1)/no fun (for 6) 3.5 | 2,8
Expiration of play functioned (1)/does not function (to 6) 1.3 | 1,5
Play idea newly (1)/long-known (6) 2.5 | 3,1
Again (1)/never again (6) 3.8 | 3,1
plays immediately Rule completely (1)/incompletely (6) 1.5 | 1,9
Rule understandably (1)/incomprehensibly (6) 1.7 | 2,0

Their play took on average 20 minutes (plus training period of 12 minutes), this on the scale between „too briefly (1)/too long (6) “with 3,0 was evaluated. In the spectrum between luck (1) and strategy (6) your play was arranged with 2,8.

And for playtester feedback, our best translation is

Quote:
The testers found the "neighbourhood principle" positive when scoring.
The all too large obviousness of profitable courses (which are often not
realizable because the high luck factor) was criticized. Since
few possibilities for influence exist, the testers missed the fun of the
game.

We designed it as a quick, light game with a bit of deduction, looks like they were hoping for a bit more control or at least less luck. It gives us a direction to work with our playtesting.

Anyone else have feedback on their game?

Kreitler
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Hippodice

ensor wrote:
Anyone else have feedback on their game?

Yup. Here's mine for "Bloc War". They sent it to me in English. Maybe because your game had a German name they thought you were a native speaker?

hippodice wrote:

this year’s competition is finished. Out of many more than 100 contestants, your game „Bloc Wars“ was selected for the second round, and had to prove itself against strong competitors. We are sorry, however, that Bloc Wars did not manage to enter the final round.
These are the summarized impressions of our test players:
On a scale ranging from 1 (very good) down to 6 (very bad), your game scored for 2.74 points, compared to an average of 2.86 points of all games test played. As a result of various test groups here are the points for your game compared to all games, grades ranging from 1 to 6 (as in school).

Your game All games
Playing is great fun (1) / is dull (6) 2,8 (Bloc War) 2,8 (All games' average)
Mechanism works well (1) / does not work (6) 1,5 (Bloc War) 1,5 (Average)
New idea (1) / well known idea (6) 2,6 (Bloc War) 3,1 (Average)
Play it again at once (1) / never again (6) 2,3 (Bloc War) 3,1 (Average)
Complete rules (1) / incomplete rules (6) 1,7 (Bloc War) 1,9 (Average)
Rules easy to understand (1) / not understandable (6) 2,0 (Bloc War) 2,0 (Average)

The average playing time for your game was 33 minutes (plus 16 minutes for preparation, i. e. reading and understanding the rules), which resulted in grade 3.5 on a scale of „too short (1) / too long (6)“. On the scale of “Good luck only (1) / Strategic and tactical thinking (6)” your game scored 5.2
Here are some comments of our test players:
1 Simple rules, but great tactical game. Rules structure could be better. Quite out-dated subject.
2 Someone did not quite understand the “Push” rules (they are clear, but should be explained somewhat better).
3 It was unclear, if Spies can be pushed out of Trety zones.
4 Great idea put into effect with only few components.

Definitely a "mid field finish", as Scurra says. However, the comments gave me heart. I'm also pleased that a game that's so small (16 cards and 16 tokens) managed to please some people.

K.

Gamebot
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Hippodice

hippodice wrote:
Quite out-dated subject.

This comment made me laugh. How is the cold war an outdated subject for a game? I would say that a lot of games are historical by nature.

jwarrend
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Joined: 08/03/2008
Hippodice

For compactness, here again are the Hippodice ratings on Disciples:

Quote:

Overal: 2.73 (2.86)

Playing is great fun (1) / is dull (6) 2.7 (2.8)
Mechanism works well (1) / does not work (6): 2.0 (1.5)
New idea (1) / well known idea (6) 2.7 (3.1)
Play it again at once (1) / never again (6) 2.7 (3,1)
Complete rules (1) / incomplete rules (6) 1.3 (1.9)
Rules easy to understand (1) / not understandable (6)1.7 (2.0)

Too short (1)/Too long (6) 4.3
Luck only (1)/Strategic and Tactical thinking 3.0

Average play time: 82 minutes (+29 minutes to learn and set up, the game)

IngredientX
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Hippodice

Hmmm... still waiting for mine. I suppose I'll ask about it if I don't get anything by next week...

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