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How many cards? and how long a game?

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Anonymous

The game i am working on involves the primary use of cards with a word varying from 4 letters to 10 letters in length. I want to use just one word per card. I envisage that each 'round' will probably take about 5 or 6 minutes each.

My questions are such:
1) About how long does a good game go for? I was kinda thinking about an hour to an hour and a half. (this would mean about 70 cards per play.... does that seam about right???)
and
2) About how many cards do you think i should be coming up with. I was originally thinking about 800'ish. but wasn't sure if this would mean not enough variation when you play a few times, or card overload? ANy strategies to help me decide???

Also wondering if anyone knew of any sites or strategies to help me come up with said words, i started last night typing them up in a list in excel and using a dictionary to prompt me. I spent about 4 hours and only did A B and C words.

Thanks in advance...
Ezza

Scurra
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How many cards? and how long a game?

Is there a reason why you can only have one word per card?
Almost every similar example I can think of has multiple entries per card (although admittedly Apples to Apples only has one word per card: but that's a slightly special case in that the cards have to be handed in so you can't have more than one per card.)

Game-length? An artificial limit that can be used to cap the game but not force it to end sounds the best idea. Again, look at Apples to Apples for an example - although it has a game end criteria (when a player has collected a certain number of cards), it often goes on as long as people want to carry on playing.

As for dictionaries? There are a number of computer wordlists around that might be useful, but it sounds as though you are probably on your own with this one since you are the only person that knows what the criteria you need to select them with is... Sorry that isn't very helpful, I know.

Anonymous
How many cards? and how long a game?

Hi,
thanks scurra

I wanted only one per card basically for the way i envisage that play will will take place is that each round a word is turned over, a timer set and each player gets to work on that word. I thought it much simpler to have only one word per card for this reason.

I didn't particularly have an idea to artificatilly end the game just trying ti get an idea on how long most people find a game runs for while still holding maximum attention. This will also help me identify an appropriate amount of tokens i would include for scoring or the like, and then when the tokens run out the game would end. I'm still sketchy on this point at the moment.

I'll check out the Apples game you talk about, i havn't heard of it before but it seems to get a mention in posts on here a bit so it must be a good game.

Scurra
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How many cards? and how long a game?

Tokens as a game-ending device are good if they have a place in the game. If they only exist as a scoring/timing device, then it can be a nuisance from a production perspective; although having a specific scoring mechanic other than pencil and paper is good, having one that is otherwise just an extra component is probably bad. (See my reference to Apples to Apples again, in which the scoring mechanism is one of the card types. I'm guessing that you can't do that with your game, that more than one player can score points off a single card.)

I see your issue with the words on the cards: multiple potential words could cause confusion. OTOH there are probably fairly simple ways around that: have four words in different colours and ask people to work on the word in a particular colour etc.

If the game requires a certain amount of concentration then you probably have to reduce the length, especially if it's a game in which everybody is playing all the time. This is even more so if each round is similar in style.

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