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Investment/Rail game

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jwarrend
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Joined: 08/03/2008
Investment/Rail game

Scurra wrote:
jwarrend wrote:

This is partly why I have stayed out of this discussion so far: I have a tendency to want to produce a whole game rather than discuss a mechanic or two and see where it goes. It's something my play-test group love and hate to equal degrees I think :)

[...]

Maybe I'm just feeling that this discussion is in the wrong section of the fora now, given that it has grown well beyond a mechanics discussion.
In a sense, Jeff's Civ-lite game has been edging that way too.

I think this is just a reflection of the fact that it's tough to discuss a mechanic in isolation. You can really only appreciate the viability of a mechanic as it relates to and interweaves with the larger picture of the game. For example, I just played New England for the first time the other day. A very cool game! If I were to talk about the bidding mechanic for that, one might say "yeah, that's cool, but where do you get the money from? What are the actions that you'll have to pay for? How do you know which actions will be available?" etc etc. You can say "the bid mechanic is to choose a number, then players take their turn in number order, and you pay the value of your number to take actions", and you can say "that's a cool mechanic", but the discussion won't go anywhere unless you give some more detail about how the mechanic actually fits into the game.

I tried to keep the conversations about my combat and political mechanics confined to the mechanics themselves, but it turned out that there was just too much information I was leaving out to make the discussion sensible. I haven't really followed this thread except until very recently, so I couldn't comment on how this discussion has evolved, although my impression is more that they're not just discussing a mechanic, but trying to create a game from scratch. But that seems ok. Not sure which forum one should go to to do that. I rarely read anything in the forums anyway, tending to just read whatever's up on the "recent" list, so it doesn't matter to me...

-Jeff

Oracle
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Joined: 06/22/2010
Fifth Avenue

I just found out about the game Fifth Avenue on BoardGameGeek. It's supposed to be released this month.

It sounds like it's very similar to what I was working on with City Builder. Players acquire building resources and then bid on the best building sites in the city. It seems to have my theme exactly and a lot of similar mechanics.

Jason

phpbbadmin
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Joined: 04/23/2013
Re: Fifth Avenue

Oracle wrote:
I just found out about the game Fifth Avenue on BoardGameGeek. It's supposed to be released this month.

It sounds like it's very similar to what I was working on with City Builder. Players acquire building resources and then bid on the best building sites in the city. It seems to have my theme exactly and a lot of similar mechanics.

Jason

Oracle,

It may be similar, but I've also heard some mixed reviews about it. I would try and play it before you make any decisions about shelving your design.

-Darke

Oracle
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Joined: 06/22/2010
Re: Fifth Avenue

Darkehorse wrote:
It may be similar, but I've also heard some mixed reviews about it. I would try and play it before you make any decisions about shelving your design.

I just picked up a copy of Fifth Avenue at a convention on the weekend. It is almost the same game. They've taken out the meta-control of companies mechanic (though Railroad Dice is base on this mechanic).

The did change the auction mechanic to something that fixes the problems I was having, but my problems only arose when Seth pointed out that my original auction mechanic didn't fit the theme. The Fifth Avenue mechanic is even worse for fitting the theme.

It encompasses the idea of bidding on plots of land to construct buildings, the higher you bid the less you can build (the big cheese idea), and improving the value (prestige) of plots of land to make your buildings more valuable.

I'll try to write reviews of Fifth Avenue and Railroad Dice in the next few days and post them in the reviews forum.

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