Hi
A young person in my family has just shocked me. He has been dreaming of a career in the music business since he was seven – 15 years ago. He has been studying music full-time for several years, and has always talked of fame and fortune – endorsed by many who have supported him and recognised his talent.
He always talked of hit records – and has self-published several albums, and played with several part-time bands.
I hadn’t seen him for some time - until last weekend. Someone at the dinner party, who he didn’t know, asked him what he expected from his music, and he told them that “if just one person enjoyed listening to it he would be happy”.
I didn’t get a chance to speak alone with him, and I don’t know what I would have said if I had – but I think it’s so sad that he appears to have lost his dream. Some might say that reality has set in – and about time too! I take a different view. By dropping his sights he has condemned himself to failure.
I’m sure it’s only a burning ambition and a singleness or purpose that brings great success. By trying to avoid failure by limiting his goals he will surely avoid success too.
All this, in my opinion, applies to game design. I’m sure people who say they would just like to design a game that their group enjoy playing really mean that they dream of producing a game that would stand alongside, and be favourably compared to, anything that has gone before. Am I right? If so, keep the dream alive!
If you genuinely have another dream, what is it?
Robin
It's tough to keep the two types of success separate.
I definitely want to keep my dream of game designing alive, however illusions of grandeur sometimes obstruct this goal. Personally, I do not take failure very well. Although I do believe that the purpose of this hobby is to give something back to the game loving community, I subconciously strive for personal success. Occasionally I abruptly abandon a game design because I reach a "realization impasse". I notice that some quality of the game would keep it from being easily produced or widely played. This is a selfish impulse, but I'm not sure that it can be avoided. I do not mean to do so but I frequently equate personal success with the overall "better for the world" success. This metnality really limits my designs. But don't worry, I'm trying to get myself out of the bind so my designs don't suffer.
I'm posting this so that others may realize if they too have this problem.
I'm workin' on it :)
- Silverdragon0