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Of Knights and Castles

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Anonymous

I've had a revolutionary game idea that will shake all RPers into wanting more and more. Everyone loves Dungeons and Dragons...if you don't...get away from me...we won't get along. Well, I was pondering on Dungeons and Dragons and I came to the conclusion that it could be more loose. So...my idea I have affectionately named Of Knights and Castles.

Board Design
Simple, the board design is just a graph. Set up 15x15 board. with one inch squares. This is the simplest board ever made. Now for the fun part.

Shaping the Board
The board is set up as a grid for one reason. The board is customizable to the Game Master's whim. Magnetic squares used for a dirt path can be set up in any way necessary. You can change the board from a Dungeon, to a forest, to a castle, to a lakeside battle scen quickly. Also, shaped pieces such as blue squares are used to set up lakes, oceans, bodies of water, etc. Green for grass, brown for dirt or mud...etc. Then the Game master has complete control. He can say that you can not leave the dirt path because of some reason or another. Or you can swim, but only if your character has the ability.

Pieces
The pieces are in massive quantities. I think it like this. You know how younger kids buy action figures and bring them to their friends house to play. Well, I think that the board should come with a few pieces. The characters will be a free for all. Anything medieval and fantasy you can think of. Of course, they are all human looking. Like, Elves, Dwarves, and some custom characters. The characters are unequiped and looked just clothed at lvl one. You must then buy characters like on lvl 2. You can replace any lvl 1 character with any lvl 2, etc. The lvls go all the way up to 100. The pieces, are small, only about a third of the size of a standard action figure. A dice, similar to the Dungeons and Dragons dice, with smaller numbers, is used. This dice is the movement dice. Telling you how many squares you move at a time. Then you have an ability dice. Which tells how much damage you do, how much defense you exert, etc. These will have the higher numbers as D&D does. Pieces that are set by the Game Master can consist of any creature. Dragons, kings, knights, warlords, or warlocks. Anything goes with those too. These creatures can be set on the board whenever the Game Master feels like it. Trees, whether consider a pice or not, as well as rocks, can be set up. So basically you go from a flat graph, to a fully 3d setting.

Plot
The plot is the best part of the game. The game will come with ten different preset plots. Like, finding the holy grale (classic), killing a certain character, etc. The best thing about the plot is that you can buy certain pieces, (like the holy grale) that you can use to make your own journey. The game will come with 25 clear guided wizard sheets used by the Game Master to make up his own plot. When one setting is done, the board can be cleared and a new setting placed as the Game Master sees fit. The game can last for days, or even weeks. You get your own diary for your character to log your journey. You can pick it up and start whenever you want. And the game only ends when the Game Master feels that it's time for the quest to come to an end. It could end for the better, or for the end. All the adventurers, other than the Game Master, are all on a team, however they can go their different ways. The fun lvl of the game depends on the originality and creativity of the Game Master.

If anyone wants to help, just say so. The reason I'm so interested and put so much thought into this game is that My uncle Brian was a Game Designer and had a fantastic publisher. But he passed away last week (no mourning), and the publisher went with him. So, now I need hep. I have no idea how to make a prototype (which is required by most all companies) of a 15x15 board and what material to use. My uncle took care of all that. Also, I'm looking for wooden characters. Anything goes with that. Make, mages, knights, kick ass Elves, Dwarves...anything. Make them no larger than two inches and make it maple wood. If you want to help post a reply and I'll give you more information on the game...including manuals I have typed, and Game Master Player's Guide. Including pieces I have made for the game. So post a reply and I'll get back to you ASAP.

Anonymous
Of Knights and Castles

Well, Korogo, you won't like me, but i've never tried D&D! But, the game idea you have here sounds like a real blast! You'll have to make sure those 10 scenarios it comes with are really fun and get you into the whole "feel" for the game so that people will make their own - it would be pretty cool if you had a website where people could post their quests for others to try out!
You might want to browse about in the Game Production forum for information on constructing your prototype.

Anonymous
Funny

Funny you said that. I'm in the process of making a site. I was hoping to start a tiny company and make RPG board games. I know that the ones that are out are like fifteen minute games, and they're gay. Posting scenarios sounds like a good idea, and well put. As for not liking Dungeons and Dragons, I wsa just kiddin....D&D is not the best RPG. It has way to many rules and things you need to know...let's face it...my game's better, lol

Nazhuret
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Joined: 12/31/1969
Of Knights and Castles

ooookay.... first of all....

Quote:
...I was pondering on Dungeons and Dragons and I came to the conclusion that it could be more loose....Then the Game master has complete control. He can say that you can not leave the dirt path because of some reason or another. Or you can swim, but only if your character has the ability. ........The game will come with ten different preset plots.....the board design is just a graph. Set up 15x15 board. with one inch squares.......

how are you possibly able to justify these things with each other?

i've got to ask you, have you ever played an rpg?

as a rpg player i feel compelled to tell you that this idea IS NOT revolutionary nor does it shake me into wanting more.... if i would want any to begin with.

the reason? everything you just described has been done for oh... about thirty or so years now. in thousands of versions... that millions of people have bought...

everything you described is pretty much EVERY SINGLE ROLE PLAYING GAME EVER PUBLISHED.

a few suggestions:
1- go to a game store
2- look at all the rpgs
3- pick up any of them
4- PLAY THEM for a bit so you can actually see how it's done
5- only then (at the very least) start to "change" the way role playing games are done.... which, frankly, i doubt very much is even possible at this point.

at most you could pick one of the time honored systems, genres, etc and put your own twist to it...

but revolutionizing rpgs by constraining it to a 15X15 board with only the peices in front of you to work with.. preset plots... not to mention everything else being exactly the same as rpgs have been for decades....??

sorry, but i'm just not seeing it.

Nazhuret
Offline
Joined: 12/31/1969
Of Knights and Castles

PS:

Quote:
I know that the ones that are out are like fifteen minute games, and they're gay.

..... they're "gay"?

:x

.....hmmmm.....

phpbbadmin
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Joined: 04/23/2013
I agree!

Nazhuret wrote:

but revolutionizing rpgs by constraining it to a 15X15 board with only the peices in front of you to work with.. preset plots... not to mention everything else being exactly the same as rpgs have been for decades....??

I agree, there is nothing new about your idea. It may seem new to you, but just as Naz has said, you're probably just not looking hard enough.

I pulled these two examples off of board game geek that came immediately to mind. They don't share the 15X15 grd thing (BTW, how did you arbitrarily come up with 15X15? Why not 12X12 or 16X16?), but they seem to match everything else in your description.

HeroQuest Link

Warhammer Quest Link

That's not to say that you shouldn't attempt to make your game, but it might be good to do a little research before you go and bash the RPG industry. :)

-Darke

Anonymous
Of Knights and Castles

I would like to help you. Contact me from the email address located at www.imagineimage.org

Anonymous
Of Knights and Castles

Since the squares are interchangeable, I don't think he's constraining anything to 15 by 15. It looks like it would end up being like, y'know, the way the screen works in the old Zelda games. Once the characters got through to one edge of the board, you could quickly set up the next area. Although... for this type of thing I use a dryerase board, but this would certainly LOOK a lot nicer...

Anonymous
To tell you the truth

I didn't ask for negative feed back...I said I have more information...I don't the the high lights are suppose to shake you at all...the high lights are going to sound the same for most games...and obviously the concept isn't like dungeons and dragons...what do we call that class? Copyright infrengment...thanks kids, positive feedback thanks...negative feedback...blow me.

phpbbadmin
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Joined: 04/23/2013
Re: To tell you the truth

Korogo wrote:
I didn't ask for negative feed back...I said I have more information...I don't the the high lights are suppose to shake you at all...the high lights are going to sound the same for most games...and obviously the concept isn't like dungeons and dragons...what do we call that class? Copyright infrengment...thanks kids, positive feedback thanks...negative feedback...blow me.

Negative feedback? Where? The only negative feedback I see is the comment you just posted. As a note, further comments like the above will be deleted! Further abuse and your user account will be deleted. If you can't take constructive criticism, then don't post your ideas for others to review!

-Darke

Anonymous
Huh

Ya know, when you post something you are asking for people's opinions... If you didn't want people's opinions why did you post it in the first place? What if someone were to post something saying "Here is my game: If you like it, post, if you don't go kill yourself because you are obviously a lunkheaded moron".? They would probably end up either with a terrible reputation, flamed out of existance for acting dumb, or both. That, my friends, is why if you ask for feedback (which IS what you are doing by posting something on a discussion forum) you can't really choose what you get. If your idea is too similar to other ideas, you will be told. If your idea is just plain bad, someone will eventually tell you as well. This goes for ALL discussion groups, forums, etc. on the internet. And just because some people don't like your idea doesn't mean others will. It's a good idea to wait for a few more than four replies before you tell everyone to **** off. That's just not very nice.

sedjtroll
sedjtroll's picture
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Joined: 07/21/2008
Of Knights and Castles

You know, they sell both grids and hex grids for RPG use... most people use those and a rey-erase marker to draw out the scenario. Other peopel use little models- warhammer et al offers a ton of models for trees, hills, etc if you want to be fancy.

Taking an RPG and putting it on a 15x15 grid does not a board game make. If you want to make a board game version of an RPG (something like Talisman or Heroquest) then more power to you... but the key here is to replace the GM with the game rules, which hopefully means simplifying or using only a subset of rules, mush more confined than a full fledged RPG.

I wouldn't mind seeing some kind of board game that uses an abbreviated version of D&D 3E combat rules. Maybe let each player control 2 or 3 characters (a team) and then put them all in a scenario and let them fight it out. It could have all the variants that an online FPS has- deathmatch, capture the flag, king of the hill, etc. 5' steps, initiative... let the players work out their team tactics.

- Seth

Anonymous
Guys thanks very much

Thanks for all the "constructive criticism," but please stop. Read The Legacy before you post anything else

Anonymous
Of Knights and Castles

Korogo, you got awfully defensive awfully quick. Everybody is right, what you're doing isn't anything that sounds earth shattering. I've tried D&D once, and found it involved too much acting. Your idea is some-what interesting, but just because people don't like what you say doesn't mean you have to act immature.

Anonymous
Of Knights and Castles

sedjtroll wrote:
I wouldn't mind seeing some kind of board game that uses an abbreviated version of D&D 3E combat rules. Maybe let each player control 2 or 3 characters (a team) and then put them all in a scenario and let them fight it out. It could have all the variants that an online FPS has- deathmatch, capture the flag, king of the hill, etc. 5' steps, initiative... let the players work out their team tactics.

I think that may already exist in the D&D Miniature rules. Each player makes a little army based on points and then they fight it out using simplified combat rules. No DM required as far as I know. The minis are rather subpar quality, though. They use a rubbery plastic that may not break, but it feels cheap. I don't know if they would work in a Hero Quest sort of game, like Korogo has planned, but I don't see why not.

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