What are some common ways people mess up when teaching a game? Do people purposely leave out the important parts to cause an unaware newbie to lose the game? Does the person who teaches the game always have the advantage, or are there some games that do a great job of avoiding this problem? Do you learn games only if they are taught by a certain person, or do you just read the rules yourself so that any misunderstanding is your own problem?
-kind of a bland topic, but its my 2 cents
ADMIN: moved to "Game Design" forum, as it doesn't really fit the scope of the "Topics in Game Design" forum.
This past weekend we taught Catan to 2 new people, neither of which are regular gamers. We also typically play with Cities and Knights (and Seafarers if we have 4 or less), so it can be a little daunting for new players. I do my best to cover everything, which usually ends up overwhelming them. They typically look lost until the 3rd or 4th round, asking about 5 questions per turn, then they start to understand; by the 2nd or 3rd game the questions have almost stopped.
That said, I think I tend to overdo it. In addition to the rules, I usually throw in basic strategy, which gives them even more to process. I would be better, I think to play a shortened sample game, and then discuss strategy afterwords, or discuss it as the game is played.
As for advantage, one of the two new people won the game.
For myself, I prefer to have the rules briefly explained, and then to pick up the rest while playing... maybe I should do the same when teaching.
Regardless of who taught me, I read the instructions as soon as possible (I guess I'm the rules "lawyer" of the group).