Hi there.
First of all, im from denmark and my english isnt all that good.
Im currently involved in a project which involves a good amount of boardgame design, and therefore i have been looking for a forum like this.
this is my first post in here and im looking forward to seeing what kind of feedback i can get frm a place like this.
The project im involved in is a combination of a boardgame and a cardgame (working title Dawn of Steel). The game is run on a computer, but when excluding effects and graphics, the game itself might as well have been played on a table.
Im preparing a larger document about the game itself that i plan on releasing on this forum soon, so theres more to come on the game as a whole.
Anywa, i have run into a problem .. Line of Fire ..
A part of the game involves firing weapons at your opponents figures, and even thou Line of Fire could be calculated easily on a computer, i would really like to keep all acpects on a level, that would be usable on a real life boardgame.
I have been playing around with some rules, but i simply havent been able to come up with a set of rules that seems good enough.
I have added an image that shows a temporary set of rules, but im sure you guys can see the problems in theese.
As you can see the idea is that units fire at each other on a board devided into squares, in a similar style of games like UFO, X-COM and such.
I hope you guys have some input :)
Ohh and tell me if something dosent make sence :)
Thanks!
And yes, im aware of the problems, and thus added the picture only to illustrate the problems im having.
If you add an obstacle 2 down and 1 left on the 3rd green you would have something similar.
I might end up having the computer doing all line of fire if i cant find a good and intuitive method, but i would just prefeer everything to work as if it was a boardgame.
If you have anything you can dig up that would be great :)
ohh and thanks for my first reply :P