Hey ya'll,
Ok, am working on a Fantasy Empires game. I am trying to make myself stop, as I have other games that need working on, but I can't help it. (also the other games are in playtesting stages, so not too much I can do on them until my next playtest sessions...)
I am now working on the Armies/Combat section of the game and I want to find some nice ways to avoid having players make uber-stacks of armies.
The game will have General's, which are needed to move armies around - Armies cannot move without being led my a General. The board is made up of Provinces of empires, which armies move through. Most Empires will have 1-3 Provinces, so they are pretty large areas. Armies can be raised or dropped off in a province on their own (i.e. with no General leading them) but they cannot move, they would be purely defensive until a General came along and 'picked them up'.
Armies are pretty big too. I am imagining most Generals will be able to lead from 2-5 Armies, so say each Army is equivalent to 10,000 men (its a Fantasy wargame, so will have all sorts of different races...).
Players will also be limited to the number of Generals they will have in the game.
What I am looking for is some nice ideas on how to stop players from making huge big unstoppable stacks, either for defense or offense. There will be the 'natural' limitations of how many units the player will actually be able to build, but I want to have a nice, clean, easy to remember system that is fairly realistic but not over-complicated.
I considered having a Supply rating for each Province(the number of armies that may be in a province at any one time), but scrapped that, as it just adds more numbers and hassle.
I am now thinking along the lines of allowing only one General+Armies he is directly leading, plus up to 2 'unled' armies in a Province. But then more than one player should be able to have armies in a province. And then what happens in a combat where a player has a general+armies, and also two other unled armies in a province?
Anyway, writing as I think, but any other discussion would be helpful!
Cheers...
Nestalawe'
Yeah I remember Shogun... Considered having army boards, but decided against it for this game as I am trying to keep as much as possible on the board itself.
I think I will just go for the max army limit for provinces, which I may make different for general terrains. Its a starting point anyways. I will most likely make Generals have to retreat to an adjacent province, or City, if they lose combat, so that will cover having multiple player's armies in the same place. Any armies that cannot retreat into a suitable province without keeping to the size limit will be lost...
Each Province has a City in it as well, so I will also make them have a smaller max armies limit, similar to War Of The Ring. Thus armies will be able to retreat into them.
I'll see if I want to make anything more complicated once I have some testing underway, but its good to have a general starting point. Now I just have ot work out a nice combat system ;)