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Looking for Suggestions on a Cryptozoology Game

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bucketfiend
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Joined: 12/31/1969

Hey Guys, I've been looking at this board since I decided to try and make a game about my job, which I proficiently hate, and theres been some good stuff said, but I'm trying a different idea for a game. This is my first post, so I crossing my fingers to leave good impressions

"CryptoZoo"
I described it to my friend as you and 2-3 other people each running small roadside tourist traps down a long and grinding highway (you've seen those signs on I-95) and you're trying to get a zoo of mythical creatures going. You can hire hunters and trappers and even spies if your friends have animals that would benefit you. Theres lots of other stuffs but thats not my question.
When I described it to my friend, he instantely said it was like a Sim or Tycoon game, which i guess he's right in that sense. I want to try and keep away from micromanaging and have a frantic King-of-the-Hill style to it. My origional idea was to create it as card-only non-ccg with tile-laying elements for the parks so that it can just be shuffled up and put into a box, but in coming up with the various cards, I've created about 5-6 different varieties of cards. Would putting it out onto a board make the various stacks less daunting? I'm not sure if this makes total sense, but essentially I want someone to start playing without having to create a complex-mental map of what cards go where -or- have a hand of 5-7 cards with a different border on each.

Good ideas floating around and I hope i actually said something that didn't disgust/agitate/confuse

Best Binges,
DD

FastLearner
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Joined: 12/31/1969
Re: Looking for Suggestions on a Cryptozoology Game

bucketfiend wrote:
"CryptoZoo"

Awesome, I have a game design by the exact same name (great minds). Fortunately the gameplay is very different. That said, though, I probably am not in a good position to give advice. :)

-- Matthew

NetWolf
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Joined: 12/31/1969
Looking for Suggestions on a Cryptozoology Game

Personally I think the actual tracking and capture of said animals would make for a more entertaining game, but you can definately make the 'zoo' theme work!

I would say that since the cards are going to be used to lay out the 'park' you need to differentiate between the attractions and such. Each monster/myth would have a color coated border or something to show difference between groups. Mokele Membe would be a "Yellow" monster, while Sasquatch would be a "Green" monster, and Nessie would be a "Blue" monster. Essentially, the color coating determines what monsters can be set up beside each other and which ones need a specific environmental conditions.

Yellow = Jungle
Green = Forest
Red = Desert
Blue = Water
Black = Darkness
Purple = Mountains

Now, you'd have to have a way to divide these up within the park. Of course a desert creature's cage cannot be beside an aquatic creature's cage because they would be too different and either fight each other or the environmental effects would simply kill one or both.

Now, the concept I see for this game is similar to the game "Alchemy" which is in Yahoo Games. You're game starts with an 'Entrance" or a "Ticket Booth" card. From there the player has four directions to expand their park. The trick is, there's six colors, so you have to pick and choose which cretures to use, which to hold, and which to discard. The goal would be to have the biggest theme park by the end of the game (When the deck runs out).

Of course you have to throw in 'wild' cards such as "Nessie Burgers" or "Bigfoot-long Hotdogs" which provide a neutral buffer to expand your park in different directions.

To make the game more interesting you can even allow trading between players. Placed cards are worth two from the hand or another placed card, while cards in the hand are worth another card in the hand.

What do you think?

dete
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Joined: 12/31/1969
Looking for Suggestions on a Cryptozoology Game

I'm hoping it would be a bit more like monopoly with pieces
and a board instead of just all cards.

I would like to see a nessie, chupa cabras, big foot
pieces that player's try to capture.

nessie would be hard to capture just because it is in a marine
environment, you need expensive equipment and search a
large area.

Big foot can be hard because you will be in the middle of nowhere
surrounded by forest. And there are many other creatures
you can mistake him for, esp. bears.

chupa cabras maybe the easiest to catch. you can stay at a cheap
local hotel and talk to eyewitness people very easy and
you probably do not need to go far.

NetWolf
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Joined: 12/31/1969
Looking for Suggestions on a Cryptozoology Game

Wanted: Hunter for an Expedition in Mexico
-Must have access to your own firearms.
-Tequilla is a plus.
-Must have your own goat.
-Not leaving without Chupacabra.

LOL!

In all seriousness, though, if you want to have this on a board you may want to experiment with individual game boards such as the ones used in Age of Mythology. That way each player is responsible for the layout and construction of their own area while they must still worry about their neighbors.

bucketfiend
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Joined: 12/31/1969
Looking for Suggestions on a Cryptozoology Game

damn thats all really good stuff to tinker with.

yeah i had origionally thought of it strictly as a monster-hunt type game, but i thought the scope might have been limited and I wasnt sure how people could interact outside of a spy vs. spy sorta deal.

I think my major problem is keeping that tension of competition. I have the theme down hardcore, but Im just trying to think of how i can keep it from 4 people playing solitary games with an endgame scenario.

And the Bigfoot-long Hot Dogs was met with a roar of approval.

Thanks for the reads, guys!
DD

Hambone
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Joined: 12/31/1969
Looking for Suggestions on a Cryptozoology Game

Quote:
Hey Guys, I've been looking at this board since I decided to try and make a game about my job, which I proficiently hate

Did you mention what your job is? I am intrigued. Does it involve mythical creatures or did I miss something?

bucketfiend
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Joined: 12/31/1969
Looking for Suggestions on a Cryptozoology Game

hehe, actually I'm an usher at a college theater and I made up the rules and most of the cards for it. the point was to be promoted to house manager and fire two other ushers and you do random stuff amidsts individual "show" cards that affect all player per turn.

but thats a different idea. im trained onto this one now :)

good eye though

spikeez
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Joined: 12/31/1969
Looking for Suggestions on a Cryptozoology Game

Bucketfiend,

that sounds like a lot of fun!

I used a board primarily for a placeholder to put cards. It also looks better with a board, giving the game a centrepiece and the feeling that you're playing for something.

As for mythical creatures, did you consider combining front end and back end cards into single creatures? Combining the back end of a horse with the front end of a giant squid and you get a...well....you get the idea. Just a thought.

Good luck with the game

spike

Jebbou
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Joined: 07/29/2008
Looking for Suggestions on a Cryptozoology Game

Good morning!

I think having a central board would make it a lot more accessible for the mainstream audience. It would render the game easier to understand and easier to setup. A board would also give you a location to indicate some of the rules, or effects. For example, in Caylus, the rewards for actions are indicated directly on the board. It also gives you an additionnal component to integrate a few supporting mechanics through it, which would bring variety to your game. That said, I would also assume it also implies additionnal production costs.

Nevertheless, if the cards are well identifed (as Netwolf suggested), and that their location on the table do not matter, keeping things as they are could be the way to go. Do cards need to be played in a specific area ( such as in MTG, where you have creatures in front of you, lands behinds along with enchentments and artifacts, deck on the side, with graveyard aside it) ?

Also, I was wondering, are players building their own zoo with tiles, or are each players contributing to build a zoo common to all players. I would assume its the first option, but I would like to confirm.

Jeb

TrekNoid
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Joined: 10/02/2009
Looking for Suggestions on a Cryptozoology Game

Maybe the board itself is the midway, and you're trying to capture creatures to put in exhibits... but you have to first gain control of the exhibit...

Imagine the board as a series of exhibits... There's only one Aquarium... there's two woodland exhibits... there's three jungle exhibits... one artic exhibit... etc...

So, you (and your opponents) are trying to get the first monster into those exhibits... but the monsters have different crowd drawing potential...

Nessie would have a huge draw, but would take some time to capture/get in the tank, as opposed to Ogopogo, who is easier to get into the tank, but has less crowd drawing capability....

At the end of each round, you open the midway, and you get points for your crowd draw.... then you have another round.

When the exhibits are full, you have a final midway round, and the person who ended up with the most attendance overall wins.

So, if you're behind, you're trying to prevent your opponents from filling exhibits while you collect the right cards to fill them.

If you're ahead, you're just trying to put *anything* in the exhibits... Sea Monkeys, if it'll cut off your opponents.

Trek

bucketfiend
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Joined: 12/31/1969
Looking for Suggestions on a Cryptozoology Game

Each player would be attempting to build their own zoo's while looking down the highway at their opponent. I had a seperate stack for hunters and thieves, but i'm thinking if i conglomerate the two and just give them Hunter/Thief values it would reduce the card counts.

I thought about that idea of making splice animals, but i was thinking of creating more of a lampooning aspect (didnt want to say ala Munchkin, but its the closest reference) so the animals would be based on myth but not be so serious as they are traditionally viewed.

I'm thinking that a board would definately take some of the weight off the players back, and having a rule key is actually a damn good idea (played Ra last night and it never clicked). This morning, i thought about having a player "bumper" that would have rules and a starting point for zoo creation, so I guess a physical layout may seem inevitable.

Also, whats the ethic of borrowing game mechanics? I was having a hard time thinking of a way to have someones zoo go to pot, until i thought of this really awesome counter system used in another game. I instantely was ashamed at the idea of ripping it off....but it was a really good system.

Man, I'm so psyched that you guys are contributing. Crowns to all of you,
DD

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