The BoardGameGeek provides two methods of classifying games when people add them to the database: by mechanic and by category.
Mechanics are fairly clear, to me: the mechanics (or mechanisms) of a game are the functional operating systems behind the game, put in place by the game's rules. Here's their list of mechanics:
- Acting
Action Point Allowance System
Area Enclosure
Area Movement
Area-Impulse
Auction and Bidding?
Betting or Wagering?
Campaign or Battle Card Driven?
Card Drafting
Chit-Pull System
Co-operative Play
Commodity Speculation
Crayon Rail System
Dice Rolling
Hand Management
Hex-and-Counter
Line Drawing
Memory
Modular Board
Paper-and-Pencil
Partnerships
Pattern Building
Pattern Recognition
Pick-up and Deliver
Point to Point Movement
Rock-Paper-Scissors
Role Playing
Roll and Move
Secret Unit Deployment
Set Collection
Simulation
Simultaneous Action Selection
Singing
Stock Holding
Storytelling
Tile Placement
Trading
Trick-taking
Variable Phase Order
Variable Player Powers
Voting
The second classification is Category. This one, unfortunately, seems rather haphazard. It mixes several ideas into one, and now having thought about it a bit, I can understand why: all of these things describe games, but it's hard to tell what should be lumped with what.
Here are the ones that I'd consider to be Themes, from the list, with "theme" defined as the subject matter of the game:
- American Civil War
American Indian Wars
American Revolutionary War
American West
Ancient
Animals
Arabian
City Building
Civil War
Civilization
Comic Book/Strip
Computer/Internet
Environmental
Fantasy
Farming
Humor
Horror
Industry/Manufacturing
Korean War
Mafia
Medieval
Modern Warfare
Movies/TV/Radio
Murder/Mystery
Mythology
Napoleonic
Nautical
Novel-based
Pirates
Political
Prehistoric
Racing
Religious
Renaissance
Science Fiction
Space Exploration
Spies/Secret Agents
Sports
Trains
Transportation
Travel
Video Game Theme
Vietnam War
World War I
World War II
Here's an additional list. These seem like mechanics to me, more-or-less:
- Action/Dexterity
Bluffing
Deduction
Exploration
Fighting
Memory
Negotiation
Puzzle
Racing
Real-Time
The following list seems like game... "types," let's say. They tell you what overall type of game you can expect, without knowing either the mechanics or the theme. They feel like their own concept, like "type" or "category."
- Abstract Strategy
Card
Children's
Collectible Components
Dice
Educational
Electronic
Expansion for Base-game
Miniatures
Party
Trivia
Wargame
Lastly are some other things listed as categories. They don't exactly seem like themes to me, they don't exactly seem like mechanics, and they don't exactly seem to fit in with the "types" I pulled out above. Yet if you told me a game fit in any one of these categories, I'd understand what you meant (more-or-less):
- Adventure
Civilization
Economic
Math
Maze
Music
Number
Territory Building
Word
So, designers and budding designers, publishers and marketers, help me figure this "category" thing out! How would you divide up the list of categories into more useful pieces. Don't worry about the Geek itself, they're not likely to make a change like this, at least not on a whim, but for our sakes of undertanding these games we work with, how do you see things?[/]
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Thanks for everyone's input. It will indeed be on the BGDF in a cleaned up form -- that's why I'm looking for input here. It's going to be part of the upcoming wiki.
Thanks again. I'll comment more specifically in the next day or so.
-- Matthew