Skip to Content
 

Mechanic, Category, Theme, Type?

9 replies [Last post]
FastLearner
Offline
Joined: 12/31/1969

The BoardGameGeek provides two methods of classifying games when people add them to the database: by mechanic and by category.

Mechanics are fairly clear, to me: the mechanics (or mechanisms) of a game are the functional operating systems behind the game, put in place by the game's rules. Here's their list of mechanics:

    Acting Action Point Allowance System
    Area Enclosure
    Area Movement
    Area-Impulse
    Auction and Bidding?
    Betting or Wagering?
    Campaign or Battle Card Driven?
    Card Drafting
    Chit-Pull System
    Co-operative Play
    Commodity Speculation
    Crayon Rail System
    Dice Rolling
    Hand Management
    Hex-and-Counter
    Line Drawing
    Memory
    Modular Board
    Paper-and-Pencil
    Partnerships
    Pattern Building
    Pattern Recognition
    Pick-up and Deliver
    Point to Point Movement
    Rock-Paper-Scissors
    Role Playing
    Roll and Move
    Secret Unit Deployment
    Set Collection
    Simulation
    Simultaneous Action Selection
    Singing
    Stock Holding
    Storytelling
    Tile Placement
    Trading
    Trick-taking
    Variable Phase Order
    Variable Player Powers
    Voting
I can understand how these are mechanics.

The second classification is Category. This one, unfortunately, seems rather haphazard. It mixes several ideas into one, and now having thought about it a bit, I can understand why: all of these things describe games, but it's hard to tell what should be lumped with what.

Here are the ones that I'd consider to be Themes, from the list, with "theme" defined as the subject matter of the game:

    American Civil War American Indian Wars
    American Revolutionary War
    American West
    Ancient
    Animals
    Arabian
    City Building
    Civil War
    Civilization
    Comic Book/Strip
    Computer/Internet
    Environmental
    Fantasy
    Farming
    Humor
    Horror
    Industry/Manufacturing
    Korean War
    Mafia
    Medieval
    Modern Warfare
    Movies/TV/Radio
    Murder/Mystery
    Mythology
    Napoleonic
    Nautical
    Novel-based
    Pirates
    Political
    Prehistoric
    Racing
    Religious
    Renaissance
    Science Fiction
    Space Exploration
    Spies/Secret Agents
    Sports
    Trains
    Transportation
    Travel
    Video Game Theme
    Vietnam War
    World War I
    World War II
A few might be debateable, and please do if you feel that way, but I think they all more-or-less fit.

Here's an additional list. These seem like mechanics to me, more-or-less:

    Action/Dexterity Bluffing
    Deduction
    Exploration
    Fighting
    Memory
    Negotiation
    Puzzle
    Racing
    Real-Time
They're not listed in the mechanics section, but it seems to me that for each of them, you could say that they describe how the game functionally works, with the theme not really mattering, and that from these mechanics rules are generated.

The following list seems like game... "types," let's say. They tell you what overall type of game you can expect, without knowing either the mechanics or the theme. They feel like their own concept, like "type" or "category."

    Abstract Strategy Card
    Children's
    Collectible Components
    Dice
    Educational
    Electronic
    Expansion for Base-game
    Miniatures
    Party
    Trivia
    Wargame
One could argue that "Abstract Strategy" is more closely related to "theme," as it's basically "no theme." The others seem, at least to me, to indicate some basic things about how the game will work. Though maybe Trivia is a mechanic. The idea, in a sense, is that they're also somewhat related to market. Though in which case "strategy" might need to be on the list.... Anyway...

Lastly are some other things listed as categories. They don't exactly seem like themes to me, they don't exactly seem like mechanics, and they don't exactly seem to fit in with the "types" I pulled out above. Yet if you told me a game fit in any one of these categories, I'd understand what you meant (more-or-less):

    Adventure Civilization
    Economic
    Math
    Maze
    Music
    Number
    Territory Building
    Word
BTW, know that "civilzation" is both on this list and on my provisional theme list, but that's because it seems like two different concepts, depending on how you look at it.

So, designers and budding designers, publishers and marketers, help me figure this "category" thing out! How would you divide up the list of categories into more useful pieces. Don't worry about the Geek itself, they're not likely to make a change like this, at least not on a whim, but for our sakes of undertanding these games we work with, how do you see things?[/]

[/][/][/][/]
setarcos
Offline
Joined: 07/31/2008
Mechanic, Category, Theme, Type?

Wow, excellent analysis!

Some of this reminds me of the Theme versus Genre versus Mechanic debates I’ve seen on the web.

For Board and Card games (as opposed to some kind of Outdoor or Role-Playing game) I think Adventure, Civilization, and Territory Building are themes more than anything.

The only other input I’d offer right now is that maybe the Geek ought to re-label their “Category” field to “Description”. (Not to be confused with the game “Summary”.)

phpbbadmin
Offline
Joined: 04/23/2013
Mechanic, Category, Theme, Type?

First, let me say you're right on with both theme and mechanics and I don't think you need to touch that. As for game category, I think it's just a method we as players use to classify a game or group it with other similar games. It can be based on anything really.. A predominant mechanic, a predominant theme (or lack there of), a level of strategy or luck,etc.

Here is a relational diagram that I threw together to kind of illustrate what I mean:

So the category (or sometimes called Genre) could be dictated by the theme, or the mechanics or both or possibly neither (in the case of something like Beer & Pretzel games).

So again, I think we should keep it simple and say that categories, classes, genres, or whatever is simply a group you can put a game in that will describe that game and allow you to group it with other similar games.

Does that help any?

-Darke

Nando
Offline
Joined: 07/22/2008
Mechanic, Category, Theme, Type?

I think this endeavor could probably benefit from the idea of tags/labels. There's probably too much overlap to put most games into discrete categories.

markmist
Offline
Joined: 12/31/1969
Mechanic, Category, Theme, Type?

To me, any game should be able to be summed up with the mechanics and the theme. All of the words that you have defined as a type or category are secondary identifiers in my mind.

You can use one of these sentence structures to define any game:

A theme mechanic and mechanic game.
A civil war bluffing and voting game.

(A game may have only 1 mechanic or more than 2, I just used this as an example).

Now let's look at the list of words you classified as types:

Taking into account that we are only talking about board/card games and not other genres of games (RPG, CCG, Minatures, etc.)

Abstract Strategy - this one belongs as a theme (no-theme)
Card - describes type of components
Children's - subjective description - games already have age ranges, so no need to use this.
Collectible Components - describes type of components
Dice - once again type of components - there is already a dice-rolling mechanic.
Educational - this is also subjective.
Electronic - type of component.
Expansion for Base-game - a term unto itself.
Miniatures - type of component.
Party - this is also a subjective term, but unlike the others it is commonly used and has real value, so I am not sure what to do with it.
Trivia - i think this can be classified as a mechanic.
Wargame - Kind of like Party, a category unto itself. However, it can be described in the theme, so you don't really have to use it.

So from this list - you have subjective terms, and types of components. Thinking about it - it might be kind of neat if you could search boardgamegeek based on components. You could look up any game that used an electronic gadget for example.

Your second list - the one you labeled categories:
Adventure - to me exploration mechanic says the same thing.
Civilization - already a theme
Economic - what does this really mean anyway? too broad of a term to be useful.
Math - once again too broad - most games use some form of math.
Maze - a maze in itself is not a game. A game with maze-like qualities could be an exploration game or a dungeon-crawl game.
Music - too broad. Music is covered under the Movies/TV/Radio theme, and the singing mechanic.
Number - this is a ridiculous term to describe a game - worse than Math.
Territory Building - I would probably put this as a mechanic.
Word - a broad term that is like Party, it gets used alot as a generic term to describe any game that has to do with letters and words.

I also would say that the list of mechanics and themes are not all encompassing.

For mechanics I would add:
Push your Luck
Deduction
Dungeon-Crawl
Hidden/Secret Information
Elimination (maybe)

I am sure there are more.

For themes - You have to draw the line somewhere or there would be a million different themes. There is nothing earth-shattering that I can see that is missing from the theme list at this point.

That's my 2 cents.
Mark

Lor
Lor's picture
Offline
Joined: 12/31/1969
Re: Mechanic, Category, Theme, Type?

This is terrific. Some notions:

- If we are to create a sophisticated list, we might break it down into even more useful identifiers. In many cases, I see Premise mistaken for Theme. They are different. In storytelling, a Premise is a proposed functional framework. It's not a story, it's not a theme, it is "pre-theme." A Theme is really a romantic descriptor which places us in a given environment and from which the actual game logic derives.

The Mechanics list is pretty good. I've annotated.

    Acting Action Point Allowance System
    Area Enclosure
    Area Movement
    Area-Impulse
    Auction and Bidding? - Sure!
    Betting or Wagering? - Sure!
    Campaign or Battle Card Driven? - Sure!
    Card Drafting
    Chit-Pull System
    Co-operative Play
    Commodity Speculation= Hm... that seems like a premise-- mechanic would be Auction/ Bidding?

Crayon Rail System
Dice Rolling
AKA "Roll and Play" below?

Hand Management
Hex-and-Counter
Line Drawing
Memory
Modular Board = maybe we need an
"Equipment" list?
Paper-and-Pencil
Partnerships
Pattern Building
Pattern Recognition
Pick-up and Deliver
Point to Point Movement
Rock-Paper-Scissors
Role Playing
Roll and Move
Secret Unit Deployment
Set Collection
Simulation = premise!
Simultaneous Action Selection
Singing
Stock Holding
Storytelling

Spinner? Where's the Spinner? I like Spinners.

Tile Placement

Time-limited turn? (Clock or sand timer mechanic.)

Trading
Trick-taking
Variable Phase Order= is this a game or a CD
burner? ;-)
Variable Player Powers
Voting

The Themes list: most Themes should evoke more fully-clothed picture of the look and feel, sporting a a modifier for clarity.

Most of these themes pop out at me. Some don't.

    American Civil War American Indian Wars
    American Revolutionary War
    American West
    Ancient = Way too vague. "Ancient Rome," yes, instantly.
    Animals= premise. When? What? "Animal premise, Puppy Dog theme."
    Arabian= Beauiful! One word-- assuming it's about 40 thieves and not modern oil production.
    City Building = really a premise. "Modern city building" would be thematic.

Civil War = premise. "American" above does the trick. I can't tell from this. It's not a genre (which might be Wargame), not a theme (which might be "Bosnian Civil War.")

Civilization ("type-game"? That's a premise. "Alien" might be a theme.)
Comic Book/Strip = premise unless it's a specific comic which the game carries as a theme, i.e "Doonesbury."

Computer/Internet = premise or genre? Too vague for a theme "Hi-Tech" or "IT" might work.
Environmental = same thing.
Fantasy = genre for sure.
Farming = premise. What kind? Colonial? Bionic?
Humor = genre
Horror = genre
Industry/Manufacturing = premise; about what? Labor? Engineering? Marketing?
Robot?

These convey themes:

Korean War
Mafia
Medieval
Modern Warfare

Movies/TV/Radio = sounds generic.
Murder/Mystery = premsie; "Detective", "Real life"
Mythology
Napoleonic
Nautical
Novel-based = more of a premise. "Adventure novel-based" has theme.

Pirates = aye, matey!
Political (or Politics) = premise. Theme= satire? Campaign?
Prehistoric = beautiful! If you mean Dinosaurs.
Racing = premise. What theme? Sail? Bike? Car?
Religious = premise. Which?
Renaissance = sure!
Science Fiction = premise. Which kind? Hard? Soft? Utopian? Distopian?
Space Exploration = fair enough.
Spies/Secret Agents = premise. Theme: Superspy, Cold War, French Revolution, etc.
Sports = premise. Genre= competition? Which game?
Trains = premise; theme: modern railroading, steam era, tycoon, etc."
Transportation = same.
Travel = premise. Where? Time travel?
Video Game Theme = Video Game premise?
Vietnam War
World War I
World War II

Just stuff to chew on. They really are all over the map over there!

Additional mechanics:

    Action/Dexterity Bluffing
    Deduction
    Exploration = sounds like a premise.
    Fighting
    Memory
    Negotiation
    Puzzle= solving-- otherwise, a genre or premise
    Racing
    Real-Time

Quote:
They feel like their own concept, like "type" or "category."

These are definitely trying to be Genres.

    Abstract Strategy Card = couple different kinds, but basically yes.
    Children's = what? Bible?
    Collectible Components
    Dice = I dunno. Sound like mechanic.
    Educational
    Electronic
    Expansion for Base-game
    Miniatures = is that like "Tabletop Strategy Game"?
    Party
    Trivia
    Wargame

Quote:
One could argue that "Abstract Strategy" is more closely related to "theme," as it's basically "no theme."

Not true! This conflates theme and premise again. There are a zillion themes among abstract strategy. But because they are bare of adornment they often use "mechanic" to describe it over there. As a raw Genre, it's fiine.

So you could say,

Genre: Abstract Strategy.
Premise: Territorial Domination
Mechanic: Fence-building

Quote:
Though maybe Trivia is a mechanic.

Nah. Trivia is a definitely a Genre. I can't derive a mechanic from that term. Facts in Five and Trivial Pursuit are quite different trivia games.

Quote:
They don't exactly seem like themes to me, they don't exactly seem like mechanics, and they don't exactly seem to fit in with the "types" I pulled out above.

These are primarily Genres.

    Adventure Civilization
    Economic
    Math
    Maze = also a premise.
    Music
    Number
    Territory Building = also a descriptive premise!
    Word

Quote:
BTW, know that "civilzation" is both on this list and on my provisional theme list, but that's because it seems like two different concepts, depending on how you look at it.

There are a few like that. Drives you nuts.

Quote:
Don't worry about the Geek itself, they're not likely to make a change like this, at least not on a whim, but for our sakes of undertanding these games we work with, how do you see things?

I think this should be available on BGDF as a "cleaned," focused list, it's very valuable and it's not really that easy, but boy when it's right does it ever aid clear thinking.

[/][/][/][/][/]
FastLearner
Offline
Joined: 12/31/1969
Mechanic, Category, Theme, Type?

Thanks for everyone's input. It will indeed be on the BGDF in a cleaned up form -- that's why I'm looking for input here. It's going to be part of the upcoming wiki.

Thanks again. I'll comment more specifically in the next day or so.

-- Matthew

Lor
Lor's picture
Offline
Joined: 12/31/1969
Mechanic, Category, Theme, Type?

Maybe add Playing field to cover the game surface varieties?

Genre > Premise > Theme > Playing Field > Mechanic

i.e.:
Twightlight Imperium III

Wargame> Sci-Fi>Galactic Conquest>Modular>roll and play, cards

Playing field types--

Folding board
Rollout board
Modular board
No board or Tabletop (for CCG and Miniature play)

My .02. Starting to become a SuperWiki...

Challengers
Offline
Joined: 12/31/1969
Game Classification System

As a former fingerprint classification technician, I find this discussion fascinating. I am not going to add my two cents; however, I am going to mention a couple of things to make you go "Hmmm...."

I was enthralled at how CDDB (now Gracenote) could always figure out which CD I was ripping. You may know that they simply catlog the track number, track time and total tracks. The liklihood of two CDs having the exact same ordering of times is minimal.
However, CDDB won't classify my CDs as Rock, Country or anything else.

I used to explain the fingerprint classification process to trainees and lay persons by using the telephone book as an example. I won't go into detail here, but I used analogies such as "one does not search for John Smith by opening the phonebook to page 1."
Anyway, if you think about how you look up a phone number in the phonebook, you have to admit that you are doing some sophisticated database retrieval.

Any attempt to classify games meaningfully must provide for the following:
* If I can describe some parts of the game, the database should return "hits" that are close to the one I am describing.
* If I want to add a game to the database, there should be a "collision" detection mechanism, which would prevent duplicate entries, yet allow for new editions and thematic off-shoots (RISK A.D. 2250)

I didn't see the original thread posting, so I am not sure what input was requested and for what purpose. I just assume that you are planning a restructuring of the site, and that a game database is going to be added.
If this is the case, then I would love to share more ideas.

Mitch

Lor
Lor's picture
Offline
Joined: 12/31/1969
Mechanic, Category, Theme, Type?

Definitely a HMMMM, Mitch but it's up to the admins. how granular they want to get with the worls and such.

I also like BoardGameGeek's photo gallery accompanying each game found. Lots of folks remember the look of a game but forget the name.

There is also an incredible collection by Jose Diaz of strictly Abstract Strategy games -- heavy on visual, light on info, but with links.

Syndicate content


forum | by Dr. Radut