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New game is being made for RPG fans!

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Anonymous

:lol:
I've embarked on making a new kind of RPG board game. It'll use a different kind of map creation system and character generator. In this RPG board game the master, ruler, rules dude, whatever you wish to call him/her, will not have as much power in that he/she cannot be uberly powerful and smite all he chooses to smite. Instead all players, even the one who creates what happens, will have equal opportunity to become a great player. Tell me what you think of this idea!

Anonymous
Change in things!!

8O

Let me add a few things to my post.

1. Rules dude gets to change basically whatever goes on in the quest. But I've added rules to balance whatever the Rules Dude does. That way the players won't be angry and mutiny against the Rules Dude.
2. Players may completely customize their character in description and in abilities by spending points that I'm right now figuring how much they'll have to start.
3. New races will be made and posted once I make and post them. If any of you guys want to know what races are there so far, just ask me.
4. Each race will have natural abilities, strengths and weaknesses.
5. Already-made maps WILL be available.

Anonymous
New game is being made for RPG fans!

I'm not sure about rules being needed to balance the rules dude because whoever is being the "Rules Dude" had better be responsible, or else the players won't play. My experience with RPG-like games, anyway.

Anonymous
New game is being made for RPG fans!

There must be an outbreak of bad game masters recently because it sure seems like there has been a lot of games proposed that take power out of the Gm's hands. Be sure to read up on HeroQuest and other similar games. It comes (came) with a map and an adventure book and the players would move their heros through the dungeon in search of some goal. The monsters/walls/traps were all set and the GM didn't have much much control except where the monsters moved and attacked.

A game in between the limited HeroQuest and completely open ended D&D might have some merit. The GM could have more control over how the adventure unfolded but the rules set up in such a way that it's impossible to build an unbalanced adventure. A point system might help: limit what monsters, traps, etc the GM can throw at the players. Asign monsters/traps/challenges a point system and give the characters a point value, too. The GM can 'buy' whatever he'd like and place it anywhere in the adventure.

Anyways, best of luck. Let us know how things are going. HeroQuest was great fun and I long for the day I can get a copy of Space Hulk again.

-Sean[/url]

OldScratch
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Joined: 12/31/1969
New game is being made for RPG fans!

I agree with Grendel. It really matters what kind of game it is though; Is it an RPG or a boardgame? HeroQuest is far from a roleplaying game, which is why it's very fair when it comes to the Game Master. It's not really a GM vs Players game, though some do play it that way. Anyways, the GM can't say "Oh look, your Hero fell into a bottomless pit and has no chance of surviving" (Unless he created his own Quest with this pit, but that's expanding on the rules). If you're making an RPG, where most of the GM-Player interaction is spent telling the GM what you plan to do, and it's more complex than simply "Attack, Defend, Move, Search, Spell", (such as I'm gonna jump behind the counter, slit the merchant's throat, steal his money and some merchandise), then yes, you'll have to limit what the GM can do, if he's a particularly malicious GM.

The thing is, as stated above, if a GM is a jerk, people just won't play with him. If he sends trolls and dragons against a starting group just to watch the players scream with frustration, that ceases to be a game and starts becoming a disorder.

In the game I'm making, it goes along the lines of HeroQuest. The GM and the players play through some premade adventures, so there's no GM cheating. However, with user-made material, anything's possible, like those bottomless pits.

There is also included a point based GM vs Player system, but this isn't the way the game should be played. Riddles, puzzles, and other types of encounters is what makes a dungeon fun, not just how many hard monsters you can put in it.

There's nothing limiting a GM from using some stupid bottomless pit or "you find yourself fighting God" kinda crap, but that kind of GM quickly finds himself without players.

Anonymous
New game is being made for RPG fans!

:lol:

Don't worry, the GM will still have the power to control the plot and the general things that make the quest(s) great and fun. The GM WILL have a certain limit on the level that the monsters can be, depending on the party's average level.

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