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New miniatures game

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Anonymous

My question is this....is it worth trying to start a new miniatures wargame?
It would be in 15mm, with a background of such depth it took 3 years to write and piece together. I did my creative writing dissertation basedf on it.

The game would have units of, for foot troops, 36 minis on 9 bases, and we would sell for £10-12.

I have the artists and sculptors poised. The artwork and quality would be very similar to GW, but the game and figure design definitely isn't.

Would it sell? What could I do to make it sell? Just give an honest opinion.

Nic

OldScratch
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Joined: 12/31/1969
New miniatures game

I think you need to let us know a bit more about what the game actually is. Telling us about your team and what the game's based on is hardly anything to go on. Really, just telling us that you have artists and sculptors and a good background story doesn't hardly let us know if a game based on all that would sell.

Anything about the game mechanics? Genre? Theme? Anything? It's good to know you have lots of background material, but that won't be noticed if you don't have a good, intriguing gameplay mechanism.

rkalajian
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Joined: 12/31/1969
New miniatures game

I agree, the more info the better! You may have a great setting with great looking miniatures, but lack gameplay or even worse, have the same exact gameplay as another miniature game.

What makes your game unique? How long does it take to play? How are units chosen for batte, and what are some example units?

Anonymous
New miniatures game

Isn't 15mm the scale used on Warmaster by GW? I still try to do Warmaster (an elegant system GW did as one of their short-shelf-life games a few years ago).

I think that any miniatures game will have a terrible problem breaking GW's strangehold on the market. Heroclix have done so by being less time-consuming (they've read-painted) and collectible (so, perhaps more addictive, and definitely easier to get stocked by game shops) and requiring less investment to be able to play a simple game (compared to a 1000 point army in any GW wargame).

A problem in using anything but GW's standard scale is that people will be probably be more reluctant to sink money into your game. At least with ?35mm? figures, they can use yours (or their existing GW ones), so the psycological deterrent against buying into the game is less.

As other people have said, however, we'd need more detail on genre etc. to give you an accurate answer, but I'd be very sceptical about the potential for breaking into the market. With a truly superb set of rules (the strength of the background flavour is probably not particularly significant, IMHO) you may find a niche in the hobby market, but GW only achieves the popularity it does through a massive retail offensive that provides exlusive shops everywhere and creates "the Games Workshop hobby" (as they call it) as a culture into which children can buy.

So, I'd say GW is the Mircosoft of the wargames hobby: it is hard to beat it even by being better, as it enjoys such a hegemonic position. However, I may be too pessimistic.

Richard.

Anonymous
New miniatures game

Hi again.

The game is Fantasy, base in 15mm and is designed for mass battle, siege and campaign play, for which there is a system. It's designed to be sold in complete units, with the unit card in the blister.

There would be 2 boxed sets, each with a different mix of basic armies. If you buy extra units for your boxed starter, you'd get a LARGE discount. The shops would make a 40% mark-up, instead of standard 30%, or GW 20%.

Basically, it's gamer-friendly, and is designed to be be payed with a quick, alternate turn based system. A battle involving 10 units a side will take probably 90 mins, none of which would be spent arguing (trust me), as the game has rules (that work - it isn't flipping a coin) have the flexibility and ease to conform to any situation that is either unclear or disagreeable.

Uhm. The average unit...4 figd per stand, 9 stands would retail at about £9.99. Not bad, especially with the unit card. There is a CHEAP terrain system, which includes Mountains at £10 for 40cm by 10cm, flocked and painted.

Basically, I'm trying to create a system that's very easy to play, with depth of strategy and a deep, involved background, and is not super-expensive to collect. Be cynical, but I think you can do that.

Nic

rkalajian
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Joined: 12/31/1969
New miniatures game

Can you give examples of the mechanics? It seems you're all ready to produce and sell but haven't even given anyone a glimpse of how the game will play.

I love wargames, and was an avid WH40K player back in the college days. What makes your game better? Just because it would be cheaper doesn't mean I'd go out and buy it over a GW game that I know I enjoy.

How is movement handled? Combat? Magic? Give us some insight.

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