Hello everyone, I haven't been here for a while, due to the fact that ever since I finished finals I haven't had much access to the internet.

Anyway I am still working on my card/board game and hopefully I should be able to fix enough stuff so I can upload it here for all of you to try out.

Anyway I have been thinking about non-transitive dice, and wondering if I can use them for interesting game ideas.

An example of non-transivity is Rock-Paper-Scissors, just because A > B & B > C does not imply that A > C.

Non-transitive dice are dice where die A has an advantage on die B, which has an advantage on die C, which has an advantage on die D, which has an advantage on die A. I have a set of four non-transitive dice where every die has another that has a 2/3 probability of rolling higher.

Heres a site that describes them, it also has lots of other neat stuff too.

One option is haveing the (in/non)transitive relationship between the units in the game.

A medieval/fantasy example of this is:

Spearmen beat Cavalry (length of spear - gets first strike)

Archers beat Spearmen (can atack at longer range)

Cavalry beat Archers (move fast & better armored)

You then use normal dice to decide the outcome of the attacks.

This way you get the nontransitive relationship without the need of special dice.

From my understanding of the nontransitive theory is that it works better with an odd number of choices (you can do it with even numbers but there will be a slight dominance of one or more choices). So Scissors/Paper/Stone has 3 choices (same as my eaxmaple), but you can make them with 5, 7, 9, ...

(Hmm, a 9 way relationship with dice :D 8O ).