Salutations. :-)
After a good deal of sweat and blood, I
Sounds cool to me. Can you give examples of the tasks the players need to complete? Also, although the rules seem pretty straight forward, you may want to include a player aid (like a flow chart) that makes the rules a little easier to follow. I think it sounds fun!
-Darke
Wow -- nice work, Ender ... here are my initial thoughts:
1> Someone
Thanks for the feedback, guys. I find it very encouraging. :)
Bryk;
Ogre? No, actually - to be honest, I hadn
First, Ogre was one of Steve Jackson
What types of modifier cards are you thinking would be included in the decks in order to affect those results?
Parries, dodges, deflector shields, counter-strikes... I hope to make each Operative Deck well-enough balanced with various kinds of actions that a player should have some sort of defensive avenue to fall back on when they need it. :-)
Each Operative wil also have a handful of unique capabilities that should help them get an edge in combat.
What are your next steps in the process?
The next part is (for myself, at any rate) the most difficult one:
Creating the physical parts of the game (sketching up and re-sketching up artwork until it looks satisfactorally presentable, designing and re-designing the board, creating the backs of the cards, etc).
After I manage to persevere through this bit, however, the particularly fun parts of designing one
Hi, I think your game has a lot of interesting ideas. Should make a great end product. But, I have a question: In your instructions, you write:
Ops is a squad-based tactical urban warfare board game, designed for 2-8 players. It is (and always will be) free to play, as well as free to distribute.
Yet, in your posts, you make it seem as if you are planning on finishing this game and producing it for sale. Doesn
I plan on finishing and producing 2-3 physical copies of the game - but I do not intend on selling them.
The rest of the game
Just a little update on the status of this project:
The bit that I
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Although any and all objectives will need to be thoroughly playtested and balanced (even moreso than the numbers, I believe) before being implemented, my rough ideas for them so far are:
- Creating 10 Secure Zones
- Slaying The Juggernaut
- Escorting a VIP from their office to an evacuation point
- Defeating 3 Divisions
- Protecting a bus full of kidlets as it proceeds through a gauntlet of Opposition
- Assassinating/Eliminating a specific target
- Picking-up a weapon of mass destruction, delivering it to a specific point, detonating it and escaping the ensuing mess.
- Using a beacon to lure The Juggernaut into a trap, where it may be subdued, disabled and transported to a lab for study.
- Robbing enough banks to amass the funds necessary to establish a cozy little orbital colony, away from the tyrannies of the Earth.
...And, err, you