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Pointless Lexical Debate: Designing or Inventing?

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IngredientX
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This is a stupid question, but it's bugged me long enough.

Does one design or invent a board game?

My personal experience is that people within the board game community tend to use the word design, and first-timers/necomers tend to use the word invent.

I'd say that design feels better to me. Invent conjures up images of test tubes, supercolliders, and Thomas Edison napping on a bench. To me, that all has nothing to do with creating a new game.

Also, many of us wind up using at least a few familiar principles from other games, so it feels more like designing than inventing.

I must admit that when someone appears on the boards talking about the game s/he just invented, I usually think, "Another newbie," and don't pay attention. Thinking about this now, it seems quite stupid, as I normally don't believe that judging something that harshly based purely on a choice of words is very smart.

Is anyone else guilty of this?

(Edited to fix double-negative; man, have my writing skills eroded...)

Infernal
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Pointless Lexical Debate: Designing or Inventing?

I have alwayse though of it as "Inventing" new mechanics, and "Designing" the actual game. But I would just as easily accept someone elses use of the words.

So long as the intent of the comunication is maintained (the meaning), what words, etc that you use is not important.

OutsideLime
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Pointless Lexical Debate: Designing or Inventing?

Quote:
I must admit that when someone appears on the boards talking about the game s/he just invented, I usually think, "Another newbie," and don't pay attention.

Those people must be looking for the BGIF.

;)

~Josh

Nestalawe
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Pointless Lexical Debate: Designing or Inventing?

*snicker snicker*

Nestalawe
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Pointless Lexical Debate: Designing or Inventing?

I see the process we are going through, in developing new games, as 'designing' because we are looking at ways we can use a variety of mechanisms within a thematic framework to create a new beast.

I would suggest the processes of designing and inventing, though similar, would also be different.

My brain hurts at the moment, so I won't try coming up with what these processes are just now though...

Fhizban
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Pointless Lexical Debate: Designing or Inventing?

IMHO we definitely "design a game".
the "invention" follows after clever design.

richard garfield "designed" magic the gathering.
and by doing that, he "invtended" the CCG genre.

Hedge-o-Matic
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Re: Pointless Lexical Debate: Designing or Inventing?

IngredientX wrote:
I'd say that design feels better to me. Invent conjures up images of test tubes, supercolliders, and Thomas Edison napping on a bench. To me, that all has nothing to do with creating a new game.

Well, we obviously have different working methods! No supercolliders?

IngredientX
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Re: Pointless Lexical Debate: Designing or Inventing?

Hedge-o-Matic wrote:
Well, we obviously have different working methods! No supercolliders?

Sometimes I wish I had a vat of bubbling acid to toss my lousy ideas into...

larienna
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Pointless Lexical Debate: Designing or Inventing?

From what I can see, it mean that :

Designing : Create something from elements that already exist.

Inventing : Create something that did not exist before.

and I'll add :

Discovering : Finding or understanding something that was already existing but was unknown to mankind.

Challengers
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Pointless Lexical Debate: Designing or Inventing?

Larienna wrote:
From what I can see, it mean that :

Designing : Create something from elements that already exist.

Inventing : Create something that did not exist before.

and I'll add :

Discovering : Finding or understanding something that was already existing but was unknown to mankind.

I've got to pick some nits:
Discovery is not a pertinent description for the process of creating a game. If one discovers a game and "borrows" from it to create a new game, that is simply part of the design process.
Inventions are not necessarily brand new. They just get patents if they are first into the PTO (Patent and Trademark Office).
Consider Thomas Edison. He is called an inventor. yet much of his work was based on ground-breaking concepts discovered by others.
In fact, his work was mostly the efforts of his employees.
Edison's strength was his ability to get his stuff publicized better than them. He also introduced mass production to his inventions.

He was reincarnated as William H. Gates III

Mitch

Anonymous
Pointless Lexical Debate: Designing or Inventing?

I am new to this site yet I say that I designed a game. If you are recreating, then you are designing. If you develop a new concept, then you invented something that did exist before. Even with cars and buildings, these people are creating something different from the basic concept. Therefore, they are called designers instead of inventors.

larienna
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Pointless Lexical Debate: Designing or Inventing?

I know that "discovering" is no really related to games. I placed it there because in science, some people confuse "Invent" and "Discover". So I place it there to see the relations with the other words.

Qundar
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Pointless Lexical Debate: Designing or Inventing?

Hi,

I tend to agree with the others here. "Design" is something more along the lines of taking something that already existed in some form and putting it together in a new and interesting way (when you have someone come in and redo you living room, they take new furniture and stuff and design your new style), whereas "Invent" is creating something that never existed (as in when that person redoing your living room creates a completely new piece of furniture). Bad analogy, I know, I really don't know anything about redoing living rooms. But, it's what came to mind this late at night. I like Larienna's definitions a lot.

Live long and prosper, Qundar out.

P.S. Tesla was the one who discovered much of what Edison patented, Tesla just didn't have any business sense whatsoever and Edison beat him to it all. I don't like Edison. Tesla is cool.

Johan
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Pointless Lexical Debate: Designing or Inventing?

I'm working on a game. Different part of the work flow is designing (make a game design), graphic design, implementation, rule writing, testing and prototyping.
Sometimes (not so often) when I'm designing I have to invent a new mechanism (mostly a detail in a mechanism) or a new technique to make everything work.

// Johan

Anonymous
Pointless Lexical Debate: Designing or Inventing?

Think of it as this, toymakers are really inventors because the toy designs could be a new design concept.

Qundar
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Pointless Lexical Debate: Designing or Inventing?

Hi,

I like Dragonchill's point about being toymakers. I never thought of that. As well as Johan mentioning all the individual parts of creating a game. However, I think the original question was what do you call the process as a whole? We can label the individual processes, but what is the whole called? (Like the forest and the trees thing.) Is it designing? Making? Inventing? Creating? Or what? Personally, after thinking, and comparing, I still thing designing is a better way of putting it. imho

Live long and prosper, Qundar out.

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