Skip to Content

Pre-determined Results

3 replies [Last post]
DSfan
Offline
Joined: 12/31/1969

Hi, Ya'll

I'm designing a table-top puzzle/combat game ("Rotating Wonders") with it is what I think is a strange concept.

Each player uses card's to turn the "color cube" in the middle of the gameboard. (I.E. I play a 5, I turn the color cube 5 times) The color that is facing you during the attack phase, is the color of the player you must attack (if you are going to attack).

This all means that the results of who you are going to attack is pre-determined, and it may not be who you want to attack.

Is this a good idea (Pre-determined results) or should I try and come up with something different?

Thanks in Advance
-Justin

jwarrend
Offline
Joined: 08/03/2008
Pre-determined Results

This is actually a cute idea, although I don't necessarily think the "side that faces you" aspect will work that well, unless you have exactly 4 players playing, and they're all situated orthogonally at a table. Instead, I'd go to "whichever side is face-up" is who you attack. If you have cards that tell you how many times you can rotate the cube, it will work fine. It might be particularly interesting if everyone's cards were face-up, and perhaps used in combat as well. So, for example, you could say "I know that John will need to turn the cube 3 times to be able to attack me, but doing so will force him to use his more powerful '3' card." or something like that. I think this could very well be a cool mechanic, but there are obviously a lot of other details you'll need to flesh out to make the overall game interesting.

Good luck!

-Jeff

DSfan
Offline
Joined: 12/31/1969
Pre-determined Results

jwarrend wrote:
although I don't necessarily think the "side that faces you" aspect will work that well, unless you have exactly 4 players playing, and they're all situated orthogonally at a table. Instead, I'd go to "whichever side is face-up" is who you attack.

Ya, the only bad part of having "attack whatever is face up" is that there would only be 1 person continually attacked, until someone turns the cube.

The good thing is both ideas (Face-up or Facing you) could be implemented into the design, and players could choose which one they want to use for there game session.

jwarrend wrote:
It might be particularly interesting if everyone's cards were face-up, and perhaps used in combat as well.

My idea also was that cards are used for combat too, and could lead to situations, like you mentioned.

An idea I just came up with is that Aces would move the "color cube" one, but also change the direction in which it spins.

jwarrend wrote:
I think this could very well be a cool mechanic, but there are obviously a lot of other details you'll need to flesh out to make the overall game interesting.

It does have awhile to go. A goal for this one is to make it fun and simple enough to pick-up and play, with kid's and adults.

-Justin

DSfan
Offline
Joined: 12/31/1969
Pre-determined Results

Here are a few of the details of the game in case anyone wants to take a look.

Rotating Wonders
2-4 Players

Board
A 5x5 board divided into 25 equal squares. The middle square is host to a impassable lake.

Color Cube
The "color cube" is placed in the lake square. If a player play's a card (2-10) the cube is turned that many times in a clockwise motion. If someone plays a Ace (1) then the cube now spins in a counterclockwise motion. Whatever color is face-up after spinning is the color that the players have to attack (if the are going to attack at all).

Note: In a Four player game the cube is placed differently, and 1 color faces each person. Otherwise the same rules still apply.

Combat
Each player moves about the board with there "unit" pieces moving each unit 1 space. When another player is adjacant you may attack he/she. Combat is in the form of cards.

Each player stats how many cubes they wish to "lose" from there own tower, if they lose. However many cubes you bet, is what "strength" of card you can use. (I.E. I bet 9 cubes, I can use cards 2-9) The higher card being the winner.

Support If you have more than one unit surrounding the enemy you may use more cards. and you don't have to bet anything more

Winning
The game is over when either:

  • Only 1 player remains or
  • A players tower reached max height (40 cubes)

There's a lot of the game for ya' all,
-Justin

[/]
Syndicate content


forum | by Dr. Radut