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Anonymous

I am new to this board and boy am I glad I found it. After reading all about how I shouldnt bother to even try to produce my game I am glad i found this board it is a good inspiration. But on topic a question, I am creating a MTGesque card game but I am haveing trouble coming up with original effects and mechanics, and help or links to places where I could get some inspiration would be welcome, thanx.

hpox
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Joined: 12/31/1969
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Welcome Detestai,

I find that taking part in discussions helps me to come up with a ideas and new mechanics a great deal. Also, the chat sometimes gets your imagination flowing because of its fast-paced nature.

You can also read interviews, articles and stuff:
http://www.bgdf.com/modules.php?name=Web_Links

Anonymous
Question

It's also sometimes helpful to examine your theme and mayb even backstory. When you try to recreate events that happen in the real world, or even in a fantasy one, you'll find that sometimes mechanics just appear. And sometimes when you find these mechanics you find that they fit into more aspects of your game.

Just keep thinking about the tone and setting, and try to imagine the best way to represent that.

Just a thought.

daem0n_faust
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Joined: 12/31/1969
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I used to acquire my ideas through "Eureka!" (I would do something else or do nothing entirely when seemingly great ideas come up). Hey, ccgs are fun, but it is better if you can create something entirely unique. I'm not trying to stop you to make a game similar to mtg. All in good taste. MTG is the most versatile card game, but not really as beautiful as before (my personal opinion). I think Garfield has no real problems with royalties! Be warned: ccg is fun, addicting, and if you're into it, expensive. If you can lure the players with the theme and over-all concept, you'll probably sell a good game. Just don't make too many counterproductive rules. See magic itself: there are too many card rulings that require errata to function within the rules. Try reviewing your rules very well, too. You don't want to make loops. You don't want to make it feel like Achilles versus the Turtle.

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