Greetings,
Funagain recently posted my latest interview with Reiner Knizia. It
Greetings,
Funagain recently posted my latest interview with Reiner Knizia. It
Excellent interview, insightful!
Thanks
Yes very nice snoop!
Quick question about your personal background: Is the rumor true that you won the hippodice game design competition? If so can you please tell us about that competition and your winning entry?
I
Thanx for a brilliant interview!
Im not reiner´s biggest fan, but theres no doubt that he can create wonderful games when he is on the right mood.
Im really curious about the children games that he was going to produce for the Swedish/scandinavian market, if anyone have any information about this, please drop me a note.
The interview really inspired me to try to take some time off, forget the rest of the world for at least a couple of hours aday and focus on game design alone.
Quote:
20-03-2003 at 14:37, Snoop wrote:
Regarding Hippodice:
Every year the jury invites amateur game designers to submit rules for their contest. From those they receive, they choose 50 that they request actual prototypes for. From those 50, a handful are chosen (10 in 2001, 8 in 2002) to be recognized and one from that select group WINS the actual competition.
This seems like a contradiction in terms? They invite amateur designers? How does an amateur designer gain enough popularity so that they are recognized like this? At any rate, it sounds like a real honor to be asked to participate in this competition, but it seems very hard to break into it. Perhaps one day we can get some of our folks invited. It sure would be neat to get something like that started over here on this side of the Atlantic.
Thanks for the info!
-Darke
Oh, okay. I see the confusion. When I said "invite" I didn
Just another thank-you for pointing us at an excellent interview that gives some good insights into Reiner
Could someone post the link? I can't find it.
Dymino Monsters Update 4-18-2024 (1) by questccg | |
Hidden Movement: What Makes it Cool? (19) by larienna |
Wizardry Legacy: the Forgotten Academy (12) by larienna |
TradeWorlds — Tactical Core (3) by questccg | |
Introducing, Jacob! (that's me by the way...) (0) by Jacob | |
Chat GPT: Testing as a design assistant (8) by larienna |
Winner Announced for the Meta Progression Community Challenge! (0) by The Game Crafter |
Hi guys ~ Gameland and Yaofish are officially accepting board game design submissions! (1) by questccg |
A programmer's dilemma (16) by larienna |
Qubits: a solo trick taking game (9) by Wobt2 |
Worker placement, Role selection and Action cards: Is it the same thing? (11) by larienna |
Site Ads and Google Experiments (0) by questccg |
TradeWorlds — Smuggler's Run (7) by questccg | |
Single Item Shipping at The Game Crafter (0) by The Game Crafter |
Protospiel Indy 2024 (May 24-26) (0) by The Game Crafter |
How to avoid being blocked at content creation (10) by questccg |
Protospiel Indy 2024 (0) by sirvalence |
In need of some IDEAS concerning a "Battle" System (15) by questccg |
How to avoid quarterbacking in an adventure game (7) by larienna | |
How complicated could math get? (23) by X3M |
Can we have gaming ads on this website (7) by questccg |
Dice Mitigation Challenge - Winner Announced! (0) by The Game Crafter |
Delving! - " That is when it hit me, it was starting to feel like other games" (3) by MarkJindra | |
Game Purchase Contract (0) by MarkJindra |
Blackboard Boogie Board: a bit of a REVIEW... (2) by questccg |
Regarding Hippodice:
Every year the jury invites amateur game designers to submit rules for their contest. From those they receive, they choose 50 that they request actual prototypes for. From those 50, a handful are chosen (10 in 2001, 8 in 2002) to be recognized and one from that select group WINS the actual competition.
In 2001 and 2002 I was in the top 10 and 8, respectively, but I have not actually won one. The 2001 design was a trick-taking game called THE BIRDS AND THE BEES. The 2002 was a set-collecting card game called JET SET (which is due to be published by Plenary Games at the end of 2003).
I also submitted a game for the 2003 competition, but I