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Robot building game

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Anonymous

Among the ideas for games I’ve been betting around is a game that I will out line as the fallowing.

The game would be set in a post atomic war earth where human travel out side of special bunkers is impossible. So the warring factions that started the atomic robots in an effort to destroy each other.
Players would develop robots by drawing cards (for a price) and then playing various components to build the robot. I’ve been think that this could be solely a card game or it could be played on board for a more strategic element
If any one has seen a game like this before I would greatly appreciate it if you would mention it, comments are great to.

Thanks

Jebbou
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Joined: 07/29/2008
Robot building game

Good morning Illadar,

I do not remember having seen a board game where you build robots using robot parts, but I have played the CCG called Battletech. In Battletech, you build robots (mechwarriors) using various resources (Politics, logistics, tactics, assembly, munitions). You can also perform other actions using the same resources (Espionnage, sabotage, political actions, build support units, etc). The goal is to empty the opponents deck (His base) by attacking with your mechs. You can also attack his resources, his cards under construction, or his robots directly. There is also a video game called "Front Mission" in which you customize your robots using parts that you buy.

In your description, the idea of people trying to destroy each others when there is so few remaining, stuck in underground life, is not logical and/or intuitive to me, although the reason for this could be to scavenge "un-atomized" resources (like water or vegetation). I would rather see them trying to cooperate, as they struggle to survive, and clean the planet (I can imagine a settlers variant where you start with "nuclear" tokens on each tile, and then you score points for clearing tiles. Settlements would be bunkers). The setup could also be: In one of the underground bunkers you mentionned, it has become clear the there is not enough resources for everyone. People have started to form gangs trying to control the bunkers few resources. They reach the point where there is an underground war in the bunker tunnel network. Each player would be controling one of these gangs. (This may not be a good idea since there would be no robot, and this seems to be the core idea of your game.

I really like your idea as to build robots using components. This probably mean that you can customize your robots as you like. This is the kind of game I like, where I have a lot of options (This is a personnal preference). This reminds me of one of my game ideas which was a crossbreed between "Gundam" and "Dynasty Tactics", where you could customize each gundam's weapons and skills.

Regards,

Jeb

Trickydicky
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Joined: 12/31/1969
Robot building game

Along the lines of the CCG Battletech, there is also a Battletech board game and Mechwarrior RPG. I beleive all are produced by FASA. Your game has a lot of different ideas from either of these so I still think that it is original enough. You might want to check them out anyway, to make sure you are not encroaching on the line of similarity (at the same time something from one of those might spark your creativity.

I personally think the main difference between your game and the above mentioned is that you are designing robots from the limited number of available resources. This means that you are dependant on the luck of the cards you get. This is different from the others.

I think your idea of people fighting after a nuclear fallout definitely could work. I agree with Jebbou that it seems a little unrealistic. Perhaps you could have there be a few factions that were fighting before the fallout, in fact they caused the fallout. These factions could be the players after the fallout, they still haven't gotten over their hostilities. That seems more plausible. It might even be better to have some kind of goal in the game that all the players/factions are trying to reach, but they know only one faction can enjoy it. For example it could also be post human colonization of other planets by thousands of years. Each faction knows that there is one colony ship that survived the holocaust. Unfortunately, there is only enough room in the ship for one faction to escape the radioactive planet and begin a new life on one of earths other colony worlds. That would give them enough motivation to fight each other for who gets to leave, and who has to stay. (just a thought)

Good Luck

phpbbadmin
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Joined: 04/23/2013
Re: Robot building game

Illadar wrote:
Among the ideas for games I’ve been betting around is a game that I will out line as the fallowing.

The game would be set in a post atomic war earth where human travel out side of special bunkers is impossible. So the warring factions that started the atomic robots in an effort to destroy each other.
Players would develop robots by drawing cards (for a price) and then playing various components to build the robot. I’ve been think that this could be solely a card game or it could be played on board for a more strategic element
If any one has seen a game like this before I would greatly appreciate it if you would mention it, comments are great to.

Thanks

This reminds me of the awful, awful movie Robot Jox (no reflection on your game idea though). Personally I think it is a great idea. Different groups could each remote control a robot on the surface. These robots could compete for valuable surface resources such as fuel, water, ammunition, scrap metal, food stores (don't know how realistic that would be with the radiation and all, perhaps stuff could be decontaminated) as well as do things like explore, rescue missions, attacks on enemy bases, etc. I think it's great; the skys the limit.

-Darke

Anonymous
Robot building game

Sorry that I forgot to mention that they are indeed the ones who cause the fallout.
During class to day I was thinking about the idea of having an under ground network of tunnels between the bunkers. It would be cool to have a separate board to represent the tunnels,(like risk godstoarm) the tunnels could have random points that are caved in. perhaps players have to raise the landing craft by accessing it from the tunnels. But if the enemy is holding the place above ground where the landing craft comes out then you don’t what to raise it.

Anonymous
Robot building game

Are you going to call it Fallout: Nuclear Cooties? 8O

I'm kidding of course.

I think the idea is great. But seperate boards might cause some confusion - especially if you have the possibility of multiple distinct areas (I was considering something like this (seperate boards for battle) for my current project and then scrapped it for simplicity). I figured I could add it later as an expansion.

Your second post reminds me of the game Zombies. Which might not be bad redone in a Nuclear winter theme, nix the Zombies, and add in some muties and such - taking bits from Tricky's post (only one usuable ship left with enough space for [blah]). But I think this aspect should really be designed as a seperate game.

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