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Roostertail: A Boat Racing Game

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DSfan
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Joined: 12/31/1969

Ok, hopefully writing this down will help a bit. I would like some comments on this. Also have racing games been done to death?

Roostertail
2-5 Players

Each player plays a different hydro-plane racer. The first part in the game is to build your boat. Building consists of 3 different things:

  • Getting a pit-crew (the more members the faster it takes to repair your boat)
  • Engine (The better the engine the faster the boat)
  • Handling (The better the handling, the better it turns)
Racing
You move on a oval shaped track. There are two turns. One is harder to turn on then the other. When turning your boat moves diagonally. The better your boats turning, the less it has to move diagonally.

Roostertails!
When turning your boat creates a Roostertail (long waves). If a opponents boat runs into a Roostertail, the boat is flipped. How far you boat flips depends on it's weight, if your boat hits an opponents boat that boat also has to get repaired.

There's some of the game.
Comments and suggestions are more than welcome.
-Justin[/b]

[/]
Anonymous
Roostertail: A Boat Racing Game

Sounds like a cool enough game. The actual handling will determine if it stands out in the arena of other racing games (chariot/drag/horse, etc.).

Just a thought, how about having tiles that players lay to create the course as they go? Sort of a blind race. Or, have a basic raceway with various obstacles (other boats, buoys, docks) at random positions. That would add an element of unpredictable danger! Players can gear up all they want on a straight away, just watch out if a slow moving barge appears right in front of them!

One other comment, isn't a roostertail the decorative spray of water that is ejected from the top of the engine and not a dangerous wave? A wake is what you're talking about, isn't it? Wakes could be a product of the speed of the boat and the attack of the turn.

Instead of a boat flipping when it hits a wake, what about granting a boat lift when it hits one, eliminating the boats ability to steer or accelerate/decelerate until it reconnects with the water. The degree of lift (hangtime) would be determined by the size of the wake and the speed of the boat that hits it.

DSfan
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Joined: 12/31/1969
Roostertail: A Boat Racing Game

SiskNY wrote:
Or, have a basic raceway with various obstacles (other boats, buoys, docks) at random positions...

Something like this would help it stand-out a bit, and some randomness will make it more fun.

SiskNY wrote:
One other comment, isn't a roostertail the decorative spray of water that is ejected from the top of the engine and not a dangerous wave? A wake is what you're talking about, isn't it? Wakes could be a product of the speed of the boat and the attack of the turn.

Yes, your right... in some ways. On a jet-ski or a small boat, a Roostertail is less dangerous, and could only limit your abilty to see for a second or two. But on a bigger boat like a Hydro-plane it is more dangerous, as it is bigger and the engines create a stronger Roostertail with more force. Limiting vision for longer periods of time, and creating stronger wakes.

SiskNY wrote:
Instead of a boat flipping when it hits a wake, what about granting a boat lift when it hits one, eliminating the boats ability to steer or accelerate/decelerate until it reconnects with the water. The degree of lift (hangtime) would be determined by the size of the wake and the speed of the boat that hits it.

Thanks for this idea. I have been trying to come with something better, and a boat-lift sounds really good, because it grants more opportunitys
to have "hang-time"

As for the game itself, this one won't be be talked about a lot, and won't be made into a prototype or even rulebook for awhile, because I have more important things to worry about like School (Darn you MEAP testing) and more important projects. ("Complete Hazard", and "Rotating Wonders")

Anyways... Thanks SiskNY.
-Justin

sedjtroll
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Joined: 07/21/2008
Roostertail: A Boat Racing Game

SiskNY wrote:
how about having tiles that players lay to create the course as they go? Sort of a blind race. Or, have a basic raceway with various obstacles (other boats, buoys, docks) at random positions. That would add an element of unpredictable danger! Players can gear up all they want on a straight away, just watch out if a slow moving barge appears right in front of them!

This sounds EXACTLY like Mississippi Queen, which I posted a little review of recently. That game is about paddleboat racing, you can turn a little, and adjust your speed a little each turn (like Formula De). You can spend Coal to turn or accellerate/decellerate more. The track (river) is laid out in sections and you don't lay out the next section until you get to the last tile. The river can go straight ahead, bend left, or bend right. You have to slow down to pick up passengers, and there are 'obstacles' in the way as well.

- Seth

Anonymous
Roostertail: A Boat Racing Game

I guess there really are no new ideas. Oh well!

GROGnads
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Joined: 12/31/1969
Funny that you mention about this

Hello and I happen to have a copy of a GAME on this subject with the SAME exact NAME as your 'subject' heading. I have been considering 'doing' an updated version of this and maybe we can collaborate on this together? I also have some historical reference materials about the 'history' behind this from the early portion of its beginnings. Let me know what you think about this then.

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