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Space Mines Rough Draft - Feedback Please

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JPOG
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Joined: 12/31/1969

Okay I know this is long and not very well put-together, but for anyone who would be kind enough to at least glance over it and give me at least their offhand opinion, I

Scurra
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Joined: 09/11/2008
Space Mines Rough Draft - Feedback Please

Quote:
27-03-2003 at 23:11, JPOG wrote:
Play begins however the players want, youngest first, roll high dice, fistfight, whatever.

:-D
Now on with my observations:
An interesting premise, but it seems skewed by the fact that you are only using 1d6 to generate results, which means an equal probability of the different things happening.
Now we all know that probability in dice games is skewed (hey, I played a game of Settlers the other night in which we didn

JPOG
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Joined: 12/31/1969
Space Mines Rough Draft - Feedback Please

Heya thanks for the reply so far (and glad to see at least my determining who goes first seemed flawless, heh)...

You are absolutely correct regarding the dice, I had definitely planned on probably 2D6 possibly even a different method, perhaps reflecting a

Anonymous
Space Mines Rough Draft - Feedback Please

First off, I like the simple execution of the game. Not very many components are needed, and I

Anonymous
Space Mines Rough Draft - Feedback Please

Greetings! :)

The premise and style of your game look fairly well-molded (personally, I wouldn

Anonymous
Space Mines Rough Draft - Feedback Please

I like the way you can make an interesting game with so little material. (You use only dices). And how the prices seem to change so you really have to wait for the right moment to but the stuff you need.
However I found the game is lacking one thing: interaction. I only have control over my own company and I cannot do anything at all to hinder or trade with other players.
For example with new mines instead of rolling up a price for the new mines, roll a D6 to see how many mines can be sold this round and let the players make bids for the mines. Highest bidder can buy the mine. The same can be done with the food.
Also it would be nice examples would be: reducing the reputation of the opponents or hiring the miners of other companies.
In the way you have to actually look at what the opponents are doing and respond to that. Instead of only trying to manage your own company with only the dices as your most important opponent. Which frankly quickly gets boring.

JPOG
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Joined: 12/31/1969
Space Mines Rough Draft - Feedback Please

Hey thanks to everyone!

The feedbacks and criticisms and suggestions are very much appreciated, as well as just the time you took to read through my mess =) I just wanted to clarify a few things, which I kept forgetting to do.

The game idea itself is not my original idea and as such I never really considered the feasibility to doing anything but releasing perhaps a free pdf or even html document for it. Its based on *something* (I

zaiga
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Joined: 12/31/1969
Space Mines Rough Draft - Feedback Please

The problem with this game is that it looks as if it as resource management game, but it really is just a luckdriven dicefest.

There

JPOG
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Joined: 12/31/1969
Space Mines Rough Draft - Feedback Please

It *can* be an elimination game, though I envisioned it the other way, that the first player to achieve a set amount of money would "win" and the game would be over - I guess it could be played either way. I agree with the idea that Monopoly, despite being a "classic" staple of family entertainment, really ISN

FastLearner
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Joined: 12/31/1969
Space Mines Rough Draft - Feedback Please

Personally I think elimination games are terrible, the epitome of poor game design. Yes, that means that Monopoly and Risk both fail my test. Sure, plenty of games became classics as elimination games, but in a social setting it

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